[L4D2] Vocalize Fatigue
1 Attachment(s)
This plugin is no longer supported. A new version have been released and can be found here.
Vocalize Fatigue About: This plugin has one simple purpose. To stop "PEELZ HERE" spam. You know what I'm talking about.Features:
Known Problems / Things to Notice:
Cvars: A configuration file will be automatically created for you upon first run, in /cfg/sourcemod/ called VocalizeFatigue.cfgChangelog: v1.0 - 52 views v1.1c - 44 views v1.1e - 48 views v1.1f - 130 views v1.2 - 54 views v1.2a - 111 views v1.2b - 171 views This plugin is no longer supported. A new version have been released and can be found here. |
Re: [L4D] Vocalize Fatigue
I like Zoey's screams, they sexy. Never turn them off :mrgreen:
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Re: [L4D] Vocalize Fatigue
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I was playing as louis once on a server and kept spamming vocalizes that were for when he was calling for someone to pull him up when he was hanging off of something, and finished it off with a dying scream. Everybody thought it was funny. As for this add-on, I love how you didn't go the idiotic direction and made it so that it would perma-ban anyone who used the vocalize key (reminds me of the micspam plug-in). It's nice to see something that doesn't completely restrict it and instead (will) has/have a black/whitelist. I hate plug-ins that just flat out remove everything. It really pisses me off. Now, if someone could make a micspam plug-in that could check to see if the sound is going over the volume limit (which is usually what people hate). Then I'd be happy. If that is even possible, of course. |
Re: [L4D] Vocalize Fatigue
Updated first post.
Blacklist is added plus cvars for bypass certain funcitons. |
Re: [L4D] Vocalize Fatigue
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Re: [L4D] Vocalize Fatigue
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Re: [L4D] Vocalize Fatigue
I just installed your plugin and checked the error logs and everytime a mapchange or I do a server reboot these pop up:
L 07/06/2009 - 10:22:08: SourceMod error session started L 07/06/2009 - 10:22:08: Info (map "l4d_hospital01_apartment") (file "errors_20090706.log") L 07/06/2009 - 10:22:08: [SM] Plugin encountered error 15: Array index is out of bounds L 07/06/2009 - 10:22:08: [SM] Displaying call stack trace for plugin "VocalizeFatigue.smx": L 07/06/2009 - 10:22:08: [SM] [0] Line 124, /home/groups/alliedmodders/forums/files/5/5/1/5/2/44909.attach::ResetPlayerData() L 07/06/2009 - 10:22:08: [SM] [1] Line 111, /home/groups/alliedmodders/forums/files/5/5/1/5/2/44909.attach::OnMapStart() Since I am still a noob in regards to deciphering what might be the issue, I assume that it is because there are no active players on the server. These seem to be popping up whenever I reboot the server and/or do a change map (no players connected to server at the time). If there are any more details you need, let me know and if I am just being too much of a bother and there is nothing to worry about, let me know too.. I am still sorta new to the whole element of SourceMod but I love the platform... :D /President Skroob Posting SM plugins list for posterity: [SM] Listing 28 plugins: 01 "Admin File Reader" (1.2.1) by AlliedModders LLC 02 "Admin Help" (1.2.1) by AlliedModders LLC 03 "Admin Menu" (1.2.1) by AlliedModders LLC 04 "AdminSentinel" (1.2.000) by <eVa>StrontiumDog 05 "Anti-Flood" (1.2.1) by AlliedModders LLC 06 "Basic Chat" (1.2.1) by AlliedModders LLC 07 "Basic Comm Control" (1.2.1) by AlliedModders LLC 08 "Basic Commands" (1.2.1) by AlliedModders LLC 09 "Basic Info Triggers" (1.2.1) by AlliedModders LLC 10 "Basic Votes" (1.2.1) by AlliedModders LLC 11 "Client Preferences" (1.2.1) by AlliedModders LLC 12 "Fun Commands" (1.2.1) by AlliedModders LLC 13 "Fun Votes" (1.2.1) by AlliedModders LLC 14 "gameME Plugin" (3.0) by TTS Oetzel & Goerz GmbH 15 "[L4D] Infinite Reserve" (1.0) by (-DR-)Grammernatzi (installed this one along with the Vocalize Fatigue plugin.) 16 "L4D Ready Up" (0.16.3.cevo) by Downtown1 17 "L4D Friendly Fire Limit" (1.1.1) by -pk- 18 "Game Mode Config Loader" (1.4) by Thraka 19 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion 20 "Player Commands" (1.2.1) by AlliedModders LLC 21 "SnareSpeak" (1.7) by n0limit 22 "Sound Commands" (1.2.1) by AlliedModders LLC 23 "SourceBans" (1.4.3) by InterWave Studios Development Team 24 "Spray Tracer" (5.8) by Nican132, CptMoore, Lebson506th 25 "L4DSwitchPlayers" (1.3) by SkyDavid (djromero) 26 "Very Basic High Ping Kicker" (1.2) by msleeper 27 "Vocalize Fatigue" (1.0) by Mr. Zero 28 "L4D Vote Manager 2" (1.5.2) by Madcap Forgot to add that I also have Downtown1's L4D Scores/Team Manage plugin installed but because the default startup map is a coop map, I have Thraka's Game Config plugins unloading that plugin since currently (only having it load during Versus campaigns), it causes issues with having coop players to switch to infected on the third map during a couple of campaigns (that I have documented). Thought I'd at least list that as well. |
Re: [L4D] Vocalize Fatigue
Ditto.
L 07/06/2009 - 06:18:28: Info (map "l4d_vs_airport01_greenhouse") (file "errors_20090706.log") L 07/06/2009 - 06:18:28: [SM] Plugin encountered error 15: Array index is out of bounds L 07/06/2009 - 06:18:28: [SM] Displaying call stack trace for plugin "VocalizeFatigue.smx": L 07/06/2009 - 06:18:28: [SM] [0] Line 124, /home/groups/alliedmodders/forums/files/5/5/1/5/2/44909.attach::ResetPlayerData() L 07/06/2009 - 06:18:28: [SM] [1] Line 111, /home/groups/alliedmodders/forums/files/5/5/1/5/2/44909.attach::OnMapStart() |
Re: [L4D] Vocalize Fatigue
Hmm array is out of bounds. Could mean two things, I think... Either MAXPLAYERS aren't returning the right value (anyone with more then 8 players?) or MAXPLAYERS+1 doesn't work :/
Anyway I changed the reset data function to reset once the client is connected, instead of when player disconnects or at map start. Again this could still give a array is out bounds error, but I can't see why it should do. Otherwise I will have to specify max players I guess. Also seems that no one noticed that my flag bypass was not functioning (:P), so I have replaced it with immunity which for once actually works :oops: Code:
Version 1.1c |
Re: [L4D] Vocalize Fatigue
I find that friendly fire is a good deterrent for vocalize spamming. :wink:
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