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-   -   [TF2/ANY?] Damage Management (v2.0.0, 15 Dec 2018) (https://forums.alliedmods.net/showthread.php?t=311965)

Whai 11-10-2018 09:59

[TF2/ANY?] Damage Management (v2.0.0, 15 Dec 2018)
 
Descriptions :
  • Manage damage of players and weapons (weapon classname)


Informations :

Known Bugs:
  • NONE

Credits to:

Dependencies :

Installation instructions :
  1. Install [INC] Multi Colors
  2. Don't click "Get Plugin"
  3. Install the .smx and put it in addons/sourcemod/plugins/
  4. OPTIONAL : Install the .sp and put it in addons/sourcemod/scripting/ , now you can edit it and/or (re)compile it
  5. ???
  6. profit...

> Github Download
> View Source Code

Whai 12-15-2018 13:53

Re: [TF2/ANY?] Damage Management (v2.0.0, 15/12/2018)
 
New Release v2.0.0 :

ChangeLog (DD/MM/YYYY)

Voleger 04-07-2023 08:57

Re: [TF2/ANY?] Damage Management (v2.0.0, 15/12/2018)
 
I'm having an issue with a plugin, it works perfectly, but after server restart it does not affect any weapons, like if I wouldn't write any commands at all. They start to work only after change of a map, but my server not intended to change it's map, and I don't see myself changing server's map each time after he reboots.

Is there any way I could make it permanent?


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