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-   -   client connection (https://forums.alliedmods.net/showthread.php?t=311961)

CrazY. 11-10-2018 07:01

client connection
 
Hello, how I can hook a client connection forward before of it get kicked if server is full?

klippy 11-10-2018 07:20

Re: client connection
 
If my understanding of ReHLDS code is correct, the only available information at that point is client's IP address. You are out of luck if you need anything more than that.

E1_531G 11-10-2018 08:35

Re: client connection
 
I think he asks about the possibility to kick an afk (or not) player from the full server when another player tries to get in.
At least, i have this question for a while.

CrazY. 11-10-2018 11:16

Re: client connection
 
Yes, it's basically this I want to achieve.

klippy 11-11-2018 06:36

Re: client connection
 
So kick someone regardless of who the connecting player is? Then probably yes by hooking SV_FindEmptySlot with Orpheu.


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