client connection
Hello, how I can hook a client connection forward before of it get kicked if server is full?
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Re: client connection
If my understanding of ReHLDS code is correct, the only available information at that point is client's IP address. You are out of luck if you need anything more than that.
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Re: client connection
I think he asks about the possibility to kick an afk (or not) player from the full server when another player tries to get in.
At least, i have this question for a while. |
Re: client connection
Yes, it's basically this I want to achieve.
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Re: client connection
So kick someone regardless of who the connecting player is? Then probably yes by hooking SV_FindEmptySlot with Orpheu.
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