[L4D2] AutoHelp
9 Attachment(s)
This is a complete overhaul of the Self Revive plugin. It causes grabbed and incapacitated survivors to automatically help themselves after an optional period of time has passed. Special infected attacks will be broken and downed players will get up off the ground or pull themselves up from ledges. Unlike Self Revive, AutoHelp does not require the player to press any buttons.
AutoHelp respects the cvar survivor_max_incapacitated_count, the default of which is 2. You can raise this number to increase the amount of times survivors can be incapped before they suffer death. Installation Place .smx files in the sourcemod/plugins directory, .txt files into the sourcemod/gamedata folder. Original documents with the .sp extension can be edited in notepad++ and stored in sourcemod/scripting for compiling. Cvars autohelp_bots "1", "Allow AutoHelp for survivor bots? 0:No, 1:Yes" autohelp_incap "1", "Allow AutoHelp for incapacitation? 0:No, 1:Yes" autohelp_incap_delay "3", "AutoHelp delay for incapacitation" autohelp_incap_duration "5", "AutoHelp duration for incapacitation (setting higher than 5 will disable animation)" autohelp_incap_health "30", "Health buffer after AutoHelp from incapacitation" autohelp_ledge "1", "Allow AutoHelp for ledge grabs? 0:No, 1:Yes" autohelp_ledge_delay "3", "AutoHelp delay for ledge grabs" autohelp_ledge_duration "4", "AutoHelp duration for ledge grabs (setting lower than 4 will cause animation issues, higher than 5 will disable the animation)" autohelp_specials "1", "Allow AutoHelp for special infected holds?, 0:No, 1:Yes" autohelp_specials_delay "3", "AutoHelp delay for special infected holds" autohelp_specials_duration "5", "AutoHelp duration for special infected holds" autohelp_specials_smoker_drag "10", "Maximum time a survivor can be dragged before AutoHelp kicks in" Recommended additional plugins
To do list
Known issues
Update history
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Re: [L4D2] AutoHelp
this plugin would have been better than the older version if it wasnt for one thing...you loose your melee weapon after selfrevive ending up with a pistol and that s***s!...so i'll stick to the older version ;)
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Re: [L4D2] AutoHelp
1 Attachment(s)
Update: Version 1.1 - Fixed a problem with melee weapons being lost after AutoHelp from incapacitation. The fix includes an additional workaround to prevent the incapacitation count from being reset.
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Re: [L4D2] AutoHelp
Reporting potential bugs and suggestions:
1. Sometimes, despite me having changed the config variables, the person reviving him/herself doesn't get the HP boos that I set. 2. Ledge reviving is still not working for me (tested on Dead Center's hotel map where I incapped myself on the ledge) in that I try to revive myself but either get stuck at the edge after revives, or fall to my death. Suggestion: 1. I hope you will bring back the notifications ("Hold DUCK to revive yourself") so I don't have to spam people in the chat. Also, are you interested on taking another project (creating a game mode/map changer?) |
Re: [L4D2] AutoHelp
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Re: [L4D2] AutoHelp
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And I didn't know that it's automatic, I was still mashing CTRL like a boss xD |
Re: [L4D2] AutoHelp
Yeah, my pinky finger was starting to get really tired with the old version. I figured if I was going to hold the button anyway I may as well just let the plugin do the work and save a finger! That and the fact that some people don't read the MOTD or the pop up hints.
I think I may have just fixed the ledge grab issue. |
Re: [L4D2] AutoHelp
1 Attachment(s)
Update: Version 1.1.1 - Fix for problems with AutoHelp from ledge grabs not working in some areas. Includes a workaround to the "give health" trick to prevent incapacitation counts from being reset.
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Re: [L4D2] AutoHelp
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Re: [L4D2] AutoHelp
Yeah, that shouldn't be a problem. If it's working in co-op, it should also work in other modes.
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