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-   -   [ANY] SteamWorks (https://forums.alliedmods.net/showthread.php?t=229556)

s.m.a.c head 03-15-2014 02:37

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by KyleS (Post 2111632)
L4D2 has been, and is supported. :sadpirate:

ok thanks and sorry im getting confused i mean this
Quote:

Originally Posted by V1SoR (Post 2084119)
My Steamworks fork for L4D2 -- supports blocking Family Sharing and Free-to-Buy players(BETA)

I've taken it into a bit different direction, changing some sensitive aspects, so I decided that my pull request wouldn't be accepted anyway. Correct me if I'm wrong.

I haven't compiled the Windows version so if anyone wants, go ahead.

Linux binary: https://github.com/Attano/SteamWorks...aster/binaries
Include: https://github.com/Attano/SteamWorks...steamworks.inc
Plugin: https://github.com/Attano/SteamWorks...hip_tracker.sp


KyleS 03-15-2014 05:08

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by s.m.a.c head (Post 2111634)
ok thanks and sorry im getting confused i mean this

Yup L4D2 has never been not supported, he added 3? natives, which I added a couple hours later. There's definitely been no reason for a fork; unless if I'm missing something significant.

sheo 03-15-2014 07:20

Re: [ANY] SteamWorks
 
Saying again, KyleS, it would be cool if you implement smth like SW_ReqGroupStatus to check if the client a member of certain Steam group(and his group status too). just like the SteamTools does, but working for L4D2. What about it?

VirtualVelocity 03-22-2014 05:16

Re: [ANY] SteamWorks
 
Hey KyleS.

The extension I am using is not working correctly with linux.
I am using SW_OnValidateClient, but on Linux it is not grabbing the ownerauthid or the authid correctly. But on Windows using the DLL is is working 100% fine.

Thanks!

KyleS 03-22-2014 15:26

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by VirtualVelocity (Post 2114414)
Hey KyleS.

The extension I am using is not working correctly with linux.
I am using SW_OnValidateClient, but on Linux it is not grabbing the ownerauthid or the authid correctly. But on Windows using the DLL is is working 100% fine.

Thanks!

Quote:

Installation Instructions:
If your server was last updated before February 7th 2014, you need the latest SteamClient. I've included this from the redistributable portion of the SteamWorks SDK (1.28). This goes in the bin directory beside your gamedir.

bottiger 03-23-2014 18:14

Re: [ANY] SteamWorks
 
What's the difference between this and SteamTools?

Dr. Greg House 03-23-2014 19:32

Re: [ANY] SteamWorks
 
SteamTools has features that don't work on certain engine branches and therefore has no support for them.

Dr. Greg House 04-01-2014 22:11

Re: [ANY] SteamWorks
 
Does Steam_RestartRequested work with this extension?
SteamTools' forward doesn't fire on TF2 and it seems it has been like this for at least 2 weeks.

KyleS 04-01-2014 22:21

Re: [ANY] SteamWorks
 
Quote:

Originally Posted by Dr. Greg House (Post 2119010)
Does Steam_RestartRequested work with this extension?

Yes, if you use GameData to specify the interface version.

VirtualVelocity 04-06-2014 22:15

Re: [ANY] SteamWorks
 
My plugin works fantastic for around an hour, then it will disable VAC and no SteamID's can be found.
Is there a thing where I have to close the connection or something?

Thanks,


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