[HowTo] Properly catch shot event in CS
1 Attachment(s)
Since CurWeapon/TraceLine methods may produce false positives i'd recommend to use the below method. Didn't added comments but variables/function names are descriptive enough. If you still don't undestand something ask me.
Code:
|
Re: [HowTo] Properly catch shot event in CS
Nice tut o0....Gj! :wink:
|
Re: [HowTo] Properly catch shot event in CS
Interesting. :)
|
Re: [HowTo] Properly catch shot event in CS
Code:
Ok, I remember talking about this a long time ago. Is this valid, are you able to do this? Because I had previously thought that it would read from left to right (like it normally does) and actually check the return from the pervious check. |
Re: [HowTo] Properly catch shot event in CS
Yes, it's valid.
Quote:
|
Re: [HowTo] Properly catch shot event in CS
Thanks for that clarification ;).
|
Re: [HowTo] Properly catch shot event in CS
what about
Code:
|
Re: [HowTo] Properly catch shot event in CS
how about processor consumption, its more resource eating than curweapon event ?
|
Re: [HowTo] Properly catch shot event in CS
Are the events played back before or after the shot is actually fired?
|
Re: [HowTo] Properly catch shot event in CS
After.
|
All times are GMT -4. The time now is 16:30. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.