[ReAPI] CSO Weapons
5 Attachment(s)
requires reapi
this is my last work on amxmodx (I went to another project) here are 3 weapons the most similar to CSO there is a realization of smoke from the shot maybe my job will help someone list of weapons: M1911 A1 Winchester M1887 Maverick Lightning Rail |
Re: [ReAPI] CSO Weapons
Hi,
This looks great, would be nice if you added two-bullets shot mode (using +attack2). Kinda like the Shotgun from Half Life is. (For m1887c) You could call Ham_Weapon_SecondaryAttack manually via Ham_Item_PostFrame since deagle does not have a secondary attack. |
Re: [ReAPI] CSO Weapons
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Re: [ReAPI] CSO Weapons
Counter-Strike perform weapons secondary attack inside postframe, so I don't think you'll "pay" something if you do that.
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Re: [ReAPI] CSO Weapons
Postframe , c++ vs pawn ?
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Re: [ReAPI] CSO Weapons
Then do it on FM_CmdStart via fakemeta, if this is the last option.
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Re: [ReAPI] CSO Weapons
If developers couldn't use It why would amxx dev add It? You're talking like postframe would detroy a server. As long the code is optimized there's no problem in using It.
Besides, there's already a member in ReAPI that adds secondary attack to weapons. |
Re: [ReAPI] CSO Weapons
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Re: [ReAPI] CSO Weapons
Hamlet that is done on fakemeta's module right? That's why I said that as he compared C with Pawn.
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Re: [ReAPI] CSO Weapons
If the guns will be 50 with postframe, it will make itself felt. Me secondary was not need, whom need to add themselves. Postframe against I have nothing, my personal opinion is to take the finished version and not implemented in pawn
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