WARZZZ 2.4 [Needs Update !]
3 Attachment(s)
●●● WARZZZ 2.4
●●● Author: <VeCo> ●●● Category: Gameplay http://i.imgur.com/j9J97.jpg ●●● Description: This is a team deathmatch mod. There are rings around the map. The goal is to capture all these rings to win the round. To capture a ring, step on it and press the USE button. http://i.imgur.com/SPQ0u.jpg The mod has a built-in respawn with spawn protection and every ring plays a role of a spawn point. When your team captures a ring, you will have the chance to respawn on that ring (or on the other rings owned by your team) until the enemy captures it and become under their possesion. If you can't respawn on a ring, you will be respawned on the default spawn points of the map. Each team has it's own money, which is used by all of it's members. When you capture a ring, your team will earn money and your enemy will lose money (if it's not a neutral ring). Your team can also earn money by killing. The amount of money given depends on the type of the kill - normal kill, headshot, knife kill or knife headshot kill. Every ring glows in it's team color : white - for neutral, blue - for CT and red - for T. All objectives on the map (e.g. bombs, hostages, VIP zones and etc.) are removed. When a player spawns, he will be shown a menu for selecting a player class and weapons. Every class has it's own item, which players can drop on the ground to help their teammates. ●●● Classes and their items are:Dropping an item will cost money, depending on it's type.●●● Assault - Drops "Ammo Box", which gives backpack ammo to player's weapon. Every item glows in its owner's team. Players can remove enemy items from the ground (except "Mine" item), but that will cost money too. Ring spawn points can be made by admin command and every ring spawn point will be saved in a file for the specific map (located in: configs/warzzz/name-of-the-map.ini). Admin can also spawn custom items on the map that will be respawned on new round automatic. They are saved in the same file as the rings. ●●● CVARs: ●●● Edit them from configs/warzzz.cfg.●●● Commands: ●●● Admin Commands:●●● wz_spawn_ring [team]○○○ Makes a new ring spawn point at the current player's position. You can set up default ring team or make it neutral (if you don't pass an argument or use 0).●●● wz_spawn_item <type> [team] ●●● Chat Commands (say and say_team):●●● Requirements:●●● /item, /items○○○ Drops an item on the ground, depending on player's class.●●● /class, /change, /changeclass ●●● Modules:●●● Changes Log:●●● HamSandwich ●●● 1.0●●● Default Supported Maps:●●● First release!●●● 1.1 ●●● cs_assault - 14 rings ●●● cs_estate - 10 rings ●●● cs_italy - 9 rings ●●● de_aztec - 17 rings ●●● de_dust - 21 rings ●●● de_dust2 - 20 rings ●●● de_inferno - 26 rings ●●● de_nuke - 25 ring ●●● + More●●● Multilangual Support: ●●● Translated Languages:●●● [en] ●●● Original English Tokens:●●● Source Code Customization: PHP Code:
Update stuff???●●● Credits: ●●● Exolent●●● For some help with percentage calculation for captured ring stats. ●●● Numb●●● For his colorchat.inc. ●●● VEN●●● For his is_player_stuck stock. ●●● All translators! ●●● All spawn point makers!●●● Want to help supporting this mod?: ●●● Post your suggestions, reports and improvements. ●●● Post your ML translations for your language. ●●● Post your ring spawn points for other maps. ●●● Be my friend! :crab: |
Re: WARZZZ 2.0
GJ
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Re: WARZZZ 2.0
WoW !!
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Re: WARZZZ 2.0
man this is very gooood
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Re: WARZZZ 2.0
Even Connor is surprised, dam this is just great dude :)
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Re: WARZZZ 2.0
wow nice tnx dude/
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Re: WARZZZ 2.0
Quote:
GOOD JOB DUDER! |
Re: WARZZZ 2.0
Damn this is so badass I love the models!
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Re: WARZZZ 2.0
There is a bug I found. When one team win by getting all rings. Next round any teams that get first ring will win right away. Can you fix that?
Also Can we make each classes having different choices to choose the gun? Example Sniper has Awp, Scout, Auto-Sniper. Assault has Ak, M4A1. |
Re: WARZZZ 2.0
awesome :O i will definitely test this one :D
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