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-   -   [HL] Combat Knife (https://forums.alliedmods.net/showthread.php?t=184367)

KORD_12.7 05-04-2012 08:20

[HL] Combat Knife
 
2 Attachment(s)


Supported mods:
  • Half-Life only.

Needed modules:

Description:
This plugin will add new weapon to game: Combat Knife, another mêlée weapon that delivers less damage, but is very fast and effective against headcrabs or already wounded or weak enemies. Stabbing enemies in the back can result in a one-hit kill.

Settings:
Code:

// Weapon settings
#define WEAPON_NAME                        "weapon_knife"
#define WEAPON_SLOT                        1
#define WEAPON_POSITION                        3 // NULL
#define WEAPON_PRIMARY_AMMO                ""
#define WEAPON_PRIMARY_AMMO_MAX                -1
#define WEAPON_SECONDARY_AMMO                "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX        -1
#define WEAPON_MAX_CLIP                        -1
#define WEAPON_DEFAULT_AMMO                -1
#define WEAPON_FLAGS                        0
#define WEAPON_WEIGHT                        0
#define WEAPON_DAMAGE                        10.0
#define WEAPON_DAMAGE_STAB                40.0
#define WEAPON_DAMAGE_BACK                1000.0

#define        KNIFE_BODYHIT_VOLUME                128
#define        KNIFE_WALLHIT_VOLUME                512

// Hud
#define WEAPON_HUD_TXT                        "sprites/weapon_knife.txt"
#define WEAPON_HUD_SPR                        "sprites/weapon_knife.spr"

// Models
#define MODEL_WORLD                        "models/w_knife.mdl"
#define MODEL_VIEW                        "models/v_knife.mdl"
#define MODEL_PLAYER                        "models/p_knife.mdl"

// Sounds
#define SOUND_MISS_1                        "weapons/knife1.wav"
#define SOUND_MISS_2                        "weapons/knife2.wav"
#define SOUND_MISS_3                        "weapons/knife3.wav"
#define SOUND_HIT_WALL_1                "weapons/knife_hit_wall1.wav"
#define SOUND_HIT_WALL_2                "weapons/knife_hit_wall2.wav"
#define SOUND_HIT_FLESH_1                "weapons/knife_hit_flesh1.wav"
#define SOUND_HIT_FLESH_2                "weapons/knife_hit_flesh2.wav"

// Animation
#define ANIM_EXTENSION                        "crowbar"


Credits:
  • Gearbox - for awesome mod Opposing Force.
  • Gordon Freeman - for help with hud and testing.
  • Koshak - for model editing.

Video:

Changelog:
1.0
  • First release.
Note:
Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.

Bos93 05-06-2012 14:09

Re: [HL] Combat Knife
 
Cool. Good music on the video:up:

Arkshine 05-30-2012 05:58

Re: [HL] Combat Knife
 
Approved.

KORD_12.7 06-01-2012 07:46

Re: [HL] Combat Knife
 
Arkshine
Spoiler

Arkshine 06-01-2012 07:55

Re: [HL] Combat Knife
 
No idea, but I think someone already asked about this problem but got no news. Will try to ask to an admin.

EDIT: https://bugs.alliedmods.net/show_bug.cgi?id=5145

Arkshine 06-01-2012 12:47

Re: [HL] Combat Knife
 
Fixed by psychonic. Big thanks to him. It should be good now.

hasanmerkit 09-09-2016 03:10

Re: [HL] Combat Knife
 
I need disable knife's decals and secondary attack for my game mod.
Please help!

NiHiLaNTh 09-09-2016 04:40

Re: [HL] Combat Knife
 
Quote:

knife's decals
Remove those 2 lines:
Code:

wpnmod_set_think(iItem, "Knife_Smack");
        set_pev(iItem, pev_nextthink, get_gametime() + 0.2);


Quote:

secondary attack
Remove this line:
Code:

wpnmod_register_weapon_forward(iKnife, Fwd_Wpn_SecondaryAttack, "Knife_SecondaryAttack");
Don't forget to recompile.

hasanmerkit 09-12-2016 13:12

Re: [HL] Combat Knife
 
@NiHiLaNTh you are amazing! Worked! Very thanks! :)


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