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-   -   [CSGO] How reserved slots works (https://forums.alliedmods.net/showthread.php?t=294583)

P4R4DiSi4C 03-02-2017 12:38

[CSGO] How reserved slots works
 
Hello,

I searched as much as I could, all the informations I could find but I can't seem to understand how this system really works (ffs Valve).

What I have:

14 slots
14 maxplayers(gamemodes)
12 maxvisibleplayers
2 reserved slots
1 reserve type

What I want:
Allow players with the reservation flag to fill slots:
13 and 14 if the 12 are already full

Don't allow people without the flag to join the slots 13 and 14

Don't kick people (Just fill 13 and 14 without kicking other 12)

What It does:

12/12 -> Connect to the server, kicks someone already playing instead of doing
13/12 or 14/12

Could you please help me in this ? :(

Thank you so much !

sdz 03-03-2017 11:22

Re: [CSGO] How reserved slots works
 
Then you'd want to set maxslots to 14 and change the mode in reservedslots.

sm_reserved_slots = 2
sv_visiblemaxplayers = 12
sm_hide_slots = 1
sm_reserve_type = 0

If that doesn't work and you're really trying to start fires, best I could offer you in terms of advice is to fiddle around with the code working in conjunctions to sm_reserve_maxadmins


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