[CSGO] How reserved slots works
Hello,
I searched as much as I could, all the informations I could find but I can't seem to understand how this system really works (ffs Valve). What I have: 14 slots 14 maxplayers(gamemodes) 12 maxvisibleplayers 2 reserved slots 1 reserve type What I want: Allow players with the reservation flag to fill slots: 13 and 14 if the 12 are already full Don't allow people without the flag to join the slots 13 and 14 Don't kick people (Just fill 13 and 14 without kicking other 12) What It does: 12/12 -> Connect to the server, kicks someone already playing instead of doing 13/12 or 14/12 Could you please help me in this ? :( Thank you so much ! |
Re: [CSGO] How reserved slots works
Then you'd want to set maxslots to 14 and change the mode in reservedslots.
sm_reserved_slots = 2 sv_visiblemaxplayers = 12 sm_hide_slots = 1 sm_reserve_type = 0 If that doesn't work and you're really trying to start fires, best I could offer you in terms of advice is to fiddle around with the code working in conjunctions to sm_reserve_maxadmins |
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