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-   -   [L4D2] Berserker Mode V1.6.8 (Updated 12/13/2010) (https://forums.alliedmods.net/showthread.php?t=127518)

mommafish 05-26-2010 00:42

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
izzit possible to give +20 temp hp instead of adrealine?

Cuthbert 05-26-2010 12:10

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
Is it possible for the plugin to apply the effects of adrenaline directly, without giving adrenaline as an item?

honorcode23 05-26-2010 17:14

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
Quote:

Originally Posted by Cuthbert (Post 1191787)
Is it possible for the plugin to apply the effects of adrenaline directly, without giving adrenaline as an item?

I can create the temporal health, and maybe the faster reviving and healing. However, i cant figure out how to set the bloody effect on the player. Ill work on that :)

Cuthbert 05-27-2010 10:22

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
Quote:

Originally Posted by honorcode23 (Post 1192079)
I can create the temporal health, and maybe the faster reviving and healing. However, i cant figure out how to set the bloody effect on the player. Ill work on that :)

Yeah I think the visual effect of adrenaline (or even the defibrillator) would serve the plugin really well. If adrenaline + use = visual effect with temporary health, I have to think it's possible to apply the visual effect and health by themselves, right?

Do you think you could add the option to have only melee kills trigger the berserker mode? What I'd like to do is set a smaller timer and kill count, so that a player gets berserker from having a few really good melee swings.

mommafish 05-27-2010 21:47

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
since suvivors are on fire in berserker can you make them shoot unlimited incendiary ammo.. then when berserker ends you put upgrade_remove INCENDIARY AMMO ?

honorcode23 05-27-2010 23:00

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
Quote:

Originally Posted by Cuthbert (Post 1192579)
Yeah I think the visual effect of adrenaline (or even the defibrillator) would serve the plugin really well. If adrenaline + use = visual effect with temporary health, I have to think it's possible to apply the visual effect and health by themselves, right?

Do you think you could add the option to have only melee kills trigger the berserker mode? What I'd like to do is set a smaller timer and kill count, so that a player gets berserker from having a few really good melee swings.

I dont think its possible to set temporal health right now, so the only thing i can do, is setting the adrenaline effect. Ill test and work on the plugin this friday, just be patient and ill try to fix every bug and add new features

Quote:

Originally Posted by mommafish (Post 1193082)
since suvivors are on fire in berserker can you make them shoot unlimited incendiary ammo.. then when berserker ends you put upgrade_remove INCENDIARY AMMO ?

Sure, i will set an option this friday

mommafish 05-27-2010 23:14

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
Quote:

Originally Posted by honorcode23 (Post 1193123)
Sure, i will set an option this friday


nice! make sure its not sv_unlimtedammo 1 but something like special ammo rewards.. you get 999 fire ammo but still have to reload when your inital ammo runs up (e.g smg have 50 ammo)

i only know how to make laser sight on and off after berserk.. not incendary ammo, its too hard for me :( good luck pro

Cuthbert 05-28-2010 16:51

Re: [L4D2] Berserker Mode (Updated 05/25/10)
 
Quote:

Originally Posted by honorcode23 (Post 1193123)
I dont think its possible to set temporal health right now, so the only thing i can do, is setting the adrenaline effect. Ill test and work on the plugin this friday, just be patient and ill try to fix every bug and add new features

For sure, thanks for taking the time!

mommafish 05-29-2010 01:30

Re: [L4D2] Berserker Mode (Updated 05/28/10)
 
great work! however there are some bugs with infinite ammo thing... when they use shotgun they do not need to reload! Therefore izzit possible to just give 3clips of fire ammo.. and not when they reload? thanks

honorcode23 05-29-2010 12:28

Re: [L4D2] Berserker Mode (Updated 05/28/10)
 
Quote:

Originally Posted by mommafish (Post 1194061)
great work! however there are some bugs with infinite ammo thing... when they use shotgun they do not need to reload! Therefore izzit possible to just give 3clips of fire ammo.. and not when they reload? thanks

Sorry, i couldnt manage how to fix it. If you dont like how the infinite bullets work, then, feel free to disable the option.

Im sorry, i tried serveal methods a none of them worked properly.


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