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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   [ZP] Zombie Class: Dummy Zombie[v1.1] (https://forums.alliedmods.net/showthread.php?t=117180)

Excalibur.007 01-29-2010 20:24

[ZP] Zombie Class: Dummy Zombie[v1.1]
 
1 Attachment(s)
Stable Version:
zp_zclass_dummy: v1.1

Requirements:

Main:
AMXModX v1.8.1
Zombie Plague 4.3

Modules:
Engine


----------------------------
Description
----------------------------
Code:

A Zombie Class for Zombie Plague Mod( Dummy Zombie )
What can this do?

* Liez to human and backstab them :D
* Trap them

When you press 'E'(+use default button), it will spawn a fake zombie(Doesn't take up slot) Look above to see what it can do :D

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Update Logs
----------------------------
Code:

v1.0 - Intial Release
v1.1 - Fix a bug whereby when the server has parachute it will spawn the dummy zombie too
    - Remove useless check
    - Added a new origin CVAR

----------------------------
Credits
----------------------------
Code:

007 -> Re-edited it to a zombie :|
Twilight Suzuka -> NPC Plug-in( https://forums.alliedmods.net/showthread.php?t=11756 )
01101101 -> Removing entity on Round Start( https://forums.alliedmods.net/showpost.php?p=1071507&postcount=3 )

I don't think there's any bug o.O

L|c0000000ol- 01-29-2010 23:25

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
boring

Excalibur.007 01-30-2010 02:43

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
Maybe. But some people say useful. Anyway, give me suggestions.

sunx 01-30-2010 04:34

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
i think that is realy realy cool i will add on server and test :)

SpILL 01-30-2010 04:41

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
SUNX, you ain't know how it works on your SERVER? :D

sunx 01-30-2010 05:20

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
Quote:

Originally Posted by SpILL (Post 1072548)
SUNX, you ain't know how it works on your SERVER? :D

of course i know, just testing for runtime errors, bugs & gameplay ;)

SpILL 01-30-2010 05:25

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
Quote:

Originally Posted by sunx (Post 1072569)
of course i know, just testing for runtime errors, bugs & gameplay ;)

hmm, that's nice.. Too BAD, it will make fake Zombies which can NOT be killed.. Just like some BUGGY models (Stupid Death Animation) Therefore i was asking you. :D

sunx 01-30-2010 05:27

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
Quote:

Originally Posted by SpILL (Post 1072571)
hmm, that's nice.. Too BAD, it will make fake Zombies which can NOT be killed.. Just like some BUGGY models (Stupid Death Animation) Therefore i was asking you. :D

hmm didnt check out allready ... i had a hard night :mrgreen:

Excalibur.007 01-30-2010 06:57

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
@SpILL
They can be killed.( Unless you change 1 of the CVar )
But no death animation. I don't think there's any bug. I tested this for 30 minutes continuously.

eXacT 01-30-2010 08:05

Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
 
engine isn't a include, its a MODULE!


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