SourceMod Development Roundup (1.7.2 - 2015/11/03)
This covers all commits to 1.7 since the release of 1.7.2.
Now that we're on a roling release cycle, I'd like to do a roundup like this semi-regularly (depending on interest and commit frequency) to replace the old release changelogs. Fixes
As always, I'd like to thank the SourceMod team and members of the community contributing changes this period - including Powerlord, FlaminSarge, Thordin, WildCard65, and PeaceMaker. As for what is coming in the future... This is all 1.8 changes since forking off 1.7 (also everything already listed above). There have been a lot of commits moving around SM internals to facilitate future work. Some stuff may have been missed, some stuff may have snuck in that is in 1.7.x before 1.7.2 - future updates will be a lot easier to compile. Fixes
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
I like this idea! There's a few things there that I didn't know were added/fixed.
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
Any ETA when 1.8 becomes the new stable?
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
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If there is anything in 1.8 that you want to see in 1.7 (especially bug fixes, which should all be in 1.7 but often get forgotten) just holla. |
Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
Updated the op with a snapshot of 1.8 changes.
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
We really need an auto updater for the plugin
https://forums.alliedmods.net/showthread.php?t=169095 |
Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
"Fixed mouse movement values in OnPlayerRunCommand for TF2/CS:S/DoD:S/HL2:DM."
Pfff, no wonder my guided missiles broke. |
Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
Nice, is this now monthly?
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
(depending on interest and commit frequency)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
I love this. Now I don't have to sift through the commit messages anymore :P.
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
There's some exciting stuff in 1.8 that I wasn't aware about. I guess I'll have to switch to it!
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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like int g_iUserVariable[MaxClients+1]; |
Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
It does, however, mean that we can now safely use the MaxClients variable within OnPluginStart().
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
I still don't know what "safety" means in that context. I used it in OnPluginStart and never was bitten in the ass by it. What did I miss?
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
Asherkin merged a fix into 1.8-git5779 this morning that fixes GetMapDisplayName not working properly on CSGO Windows.
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
I vaguely recall that the issue that I experienced was trying to use MaxClients+1 as the blocksize in CreateArray(). So I had a blocksize of 1, and tried to shove data into cells that didn't exist.
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
Why would you ever use MaxClients to initialize an array?
You should have been using MAXPLAYERS instead. |
Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
Guys...
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Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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Getting back on topic, will the major version numbers ( 1.7 and 1.8 ) be going away as well? I'm a little confused on how this works. |
Re: SourceMod Development Roundup (1.7.2 - 03/11/15)
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The actual version numbers will probably not go away (although might be folded into a different pattern or de-emphasized) as we want to keep a way of notifying on required (security) updates. |
Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
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If so, is 1.8 stable enough to be used in a production environment? Thanks! |
Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod 1.7 Development Roundup (1.7.2 - 03/11/15)
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Re: SourceMod Development Roundup (1.7.2 - 2015/11/03)
When I use this Version of SourceMod as soon as someone enters the server the server crashes. When I look in the logs for any error this is what comes up.
L 05/08/2016 - 21:04:34: SourceMod error session started L 05/08/2016 - 21:04:34: Info (map "") (file "errors_20160508.log") L 05/08/2016 - 21:04:34: Failed lookup of gEntList - Reverting to networkable entities only L 05/08/2016 - 21:04:35: Error log file session closed. L 05/08/2016 - 21:04:35: SourceMod error session started L 05/08/2016 - 21:04:35: Info (map "kw2mp_106_kandahar") (file "errors_20160508.log") L 05/08/2016 - 21:04:35: [SDKTOOLS] Could not locate FireOutput - Disabling detour L 05/08/2016 - 21:04:35: [SDKTOOLS] Failed to find PlayerRunCmd offset - OnPlayerRunCmd forward disabled. L 05/08/2016 - 21:05:01: Error log file session closed. |
Re: SourceMod Development Roundup (1.7.2 - 2015/11/03)
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Re: SourceMod Development Roundup (1.7.2 - 2015/11/03)
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Re: SourceMod Development Roundup (1.7.2 - 2015/11/03)
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Re: SourceMod Development Roundup (1.7.2 - 2015/11/03)
Can we see GetMapDisplayName or whatever native Powerlord made for getting a workshop map's full display name backported to 1.7?
I have to manually butcher up the return value of GetCurrentMap with a split on the / and . in order to get it, which isn't exactly an elegant solution. Thanks! |
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