Level Mod ( Halo Based ) 0.1 (beta)
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Level Mod 0.1 by Soccdoodcss This plugin is based off of bungie's Halo 2 Stats System ( http://www.bungie.net/Stats/content....h2statoverview ) Credits: A small portion of code was used from bf2 Rank Mod by pRED* | NZ (about 20 lines). You earn experience for killing enemies, and lose experience for dying, teamkills, and suicides. The most you can gain or lose is 150 experience and the least you can gain or lose is 50 experience (unless above level 40, then 25). The way the gain/loss differs is by your current level and by level difference (if you are a higher level you are given less and lose more, however if you are a lower level you are given more and lose less). As you increase levels you are required more experience for the next. Eventually, if you are a high level and playing low levels it might seem nearly impossible to grow a level because you are constantly earning little experience and the needed is demanding. However, play with higher levels and you will gain more experience quicker. Am thinking of adding bonuses and rewards. However, I am fresh out of ideas. What do you all think would be a good addition? Only requires nvault for saving data. If you test on a mod other than counterstrike/condition zero please post your results. http://i180.photobucket.com/albums/x...LevelMod_1.jpg http://i180.photobucket.com/albums/x...LevelMod_2.jpg |
Re: Level Mod ( Halo Based ) 0.1 (beta)
So players can earn experience and level-up, and that's it?
Is this going to be some sort of customizable mod where server owners can input their own names for levels/ranks, define how much levels they are, what experience is needed for each level, and what skills/rewards players get for each level? |
Re: Level Mod ( Halo Based ) 0.1 (beta)
You should also show players rank based on experience, for this to start making sense, IMO. Didn't read the code, but if it works, not a bad plugin. It just has no use. :D
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Re: Level Mod ( Halo Based ) 0.1 (beta)
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Re: Level Mod ( Halo Based ) 0.1 (beta)
Well, honestly, the point of their level system was used more for matchmaking. They wanted a way of keeping you playing with your skill level. So as you increase your level you played players that had higher levels.
So I don't know what this does besides just tell you that you gained/lossed a level. |
Re: Level Mod ( Halo Based ) 0.1 (beta)
As of right now it simply tells you that you leveled up and when looking at another player on the server, it tells you their name and level. Xanimos you are right about the matchmaking which is why I realize this plugin so far has little use except for leveling up. However like I posted, I want to add bonuses/rewards, which I will do.
PS: If anyone wants to test on a dif mod than cstrike or czero please post your results. EDIT: Quote:
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Re: Level Mod ( Halo Based ) 0.1 (beta)
I am deeply intrigued, and I'll definitely check back =]
EDIT: I could try it on SC, but I doubt I'd get anything good out of it xD |
Re: Level Mod ( Halo Based ) 0.1 (beta)
rewards ever 10 levels
level1: nothing level10: 25 lower gravity level 20: 5% faster run/walk speed level 30: a little more pistol damage level 40: color chat level 50: 10% faster run/walk speed those are my ideas. it would be great to see some of them those are my ideas, it would be great to see some of them. |
Re: Level Mod ( Halo Based ) 0.1 (beta)
No offense but if people want the standard type of level/experience equals "powerup" mod they'd go for stuff like Credits Mod or SCXPM.
This has much more potential. And erm, why make the rewards so specific? I think the whole point of this (besides the skill 'system') plugin is to be very open and possibly even customizable. |
Re: Level Mod ( Halo Based ) 0.1 (beta)
I think you should make it more like the halo mod's way of leveling up...have it so that peeps can choose what skills to improve on...that is very nice...
---Stixsmaster |
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