No Weapon Drop [+defuser support] [v0.1.2beta]
2 Attachment(s)
Plugin disables weapon drop. Quite differs from No Weapon Drop on Death
Comparision table: Code:
+------------------------+----------------+-------------------------+ Code:
CVARs |
Re: No Weapon Drop [+defuser support]
So this makes it so when you die, you don't leave a weapon on the floor?
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Re: No Weapon Drop [+defuser support]
By default this plugin disables any weapon drop except C4. You can configure the plugin via CVars, see the first post for details.
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Re: No Weapon Drop [+defuser support]
This is pretty cool.
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Re: No Weapon Drop [+defuser support]
Why don't you just update the other one that's already approved?
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Re: No Weapon Drop [+defuser support]
Because it's actually a different plugin. If the first one wasn't so old i'd just "rename" it, but now this wouldn't be that good solution, could cause some confusion in my opinion.
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Re: No Weapon Drop [+defuser support]
VEN,
I currently use your other one you refer to. I am having trouble understanding what exactly the difference is??? Do both plugins do the same thing (and this one just better with more features)? If you could clarify--I'm a little dumb in not understanding the difference--sorry. All I want is all weapons removed from the map when a player dies--which one should I use? |
Re: No Weapon Drop [+defuser support]
I'd recommend this one mainly because of the better weapon deletion method. You can configure the plugin via CVars to feet your needs. Also i've added the comparision table. Read the first post for details.
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Re: No Weapon Drop [+defuser support]
Quote:
Edit: I just tested this on my server and it works flawlessly! The gun dissapears as soon as it leaves my hands--and I can tell the difference in performance vs. the other one. GJ Very nice! |
Re: No Weapon Drop [+defuser support]
I believe that No Weapon Drop on Death could be potentially unstable sometimes. While i widely tested it i couldn't notice that but one of the users reported so. From what i can tell is that it's not recommended to delete weapons with RemoveEntity or by FL_KILLME flag set methods because a weapon is represented as an entity pair and the both weaponbox and weapon_* entity is linked to each other internally by the Game, so breaking this "link" by entities deleting/killing may potentially lead to some unexpected results since some Game internal data structures haven't updated properly.
That's why i always recommend to everyone to use so called "natural" (Game default) weapon deletion way. |
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