[CS:S] MGspawn [1.1.1] || Respawn players killed by world or props
2 Attachment(s)
[CS:S] MGspawn [1.1.1]
Updated [09/01/2012] If you have any issues with repeated spawn killing , Then increase your sm_mgspawn_delay to a value equal to or greater than 1.0 Aim: Code:
This plugin is aimed at mini-games servers. It is designed to respawn Cvars: Code:
sm_mgspawn_enable <1/0> // Enable mgspawn. [0 = FALSE, 1 = TRUE] Code:
Hooking cvar change so that spawnpoint logic is calculated not only on map change but also cvar change Changelog: Code:
1.0.0 Code:
Spawn Points |
Re: [CS:S] MGspawn [1.0.1] [07/01/2012]
V1.0.1
Code:
Added version cvar |
Re: [CS:S] MGspawn [1.0.1] || Respawn players killed by world or props
Wouldn't this cause an endless loop of deaths on maps that have spawn killers? That's the only fault I can see with it. Other than that good work, this will be useful for many.
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Re: [CS:S] MGspawn [1.0.1] || Respawn players killed by world or props
Quote:
i just ran into that problem with mg_office_coursee_2011 still coding a work around trying to check if player has died within 0.5 of spawn that will disable the plugin |
Re: [CS:S] MGspawn [1.0.1] || Respawn players killed by world or props
Make sure you do if player has died within 0.5 of spawn by world damage. Cause what if someone spawns and tries to go into spectate. Or maybe a black list of maps not to load the plugins.
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Re: [CS:S] MGspawn [1.1.0] || Respawn players killed by world or props
V1.1.0
Logic revision Code:
- Added spawn kill check Quote:
I can work on the blacklisting but i would rather make the plugin capable of deciding whether to be enabled or disabled You can test the spawn kill check on mg_office_coursee_2011 As always thanks for the feedback |
Re: [CS:S] MGspawn [1.1.1] || Respawn players killed by world or props
V1.1.1
Code:
- Improved spawn kill detection logic |
Re: [CS:S] MGspawn [1.1.1] || Respawn players killed by world or props
This plugin respawns you once in mg_saw_iv then it stops respawning players
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Re: [CS:S] MGspawn [1.1.1] || Respawn players killed by world or props
Quote:
Thats because mg_saw_iv probably has a spawn killer for afks in which case the plugin would detect and turn itself off does the map automatically slays you after some time with the plugin disabled? |
Re: [CS:S] MGspawn [1.1.1] || Respawn players killed by world or props
Yes, Even though there's a nice gap from when you start and when spawnkiller is activated, Same with mg_office_coursee_2011_v2.
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