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-   -   [CS:GO] Particle System Fix && Particle String Table Expander (https://forums.alliedmods.net/showthread.php?t=322106)

SHUFEN 03-16-2020 04:31

[CS:GO] Particle System Fix && Particle String Table Expander
 
5 Attachment(s)
About:
:: Particle System Fix
  • As you know particles should be uncache on end maps (Just like models, materials). But somehow uncache function is broken in CS:GO. Thus string table is filled after played some maps (Reached to 1023/1023). And you can't see particles correctly anymore until restart server.
  • This plugin does fix uncache function and revert string tables as cleaned up.
:: Particle String Table Expander
  • This plugin increases the limit on the number of ParticleEffectNames stringtable from 1024 to 2048.
  • In almost all cases, Particle System Fix alone solves most of the problems, but I've heard that some Mappers are making ultra epic maps with +1500, so I'm releasing this plugin.

Requirements:
:: Particle System Fix
  • None
:: Particle String Table Expander
  • DHooks - Experimental dynamic detour support: +detours15 (Downloads)

Thanks:
Last Update Date for Game Data:
  • 7/20/2021 - 02:54

Changes:
Code:

Particle String Table Expander 1.0 (7/20/2021)
    - Initial release

Particle System Fix 1.1 (29/08/2021)
    - Minor Fix (Download CSGO_ParticleSystemFix_v1_1.zip)
    - Fixed a problem where the 1024th and later particles would not be displayed correctly when using ParticleStringTableExpander with this plugin.
    - If you are not running a server with such a large number of particles, v1.0 is fine and there is no need to update.

Particle System Fix 1.0 (16/03/2020)
    - Initial release (With supporting Windows OS)


Syoudous 03-16-2020 06:12

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
Very cool!

NanoC 03-16-2020 13:04

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
Good job! thanks Shufen

ImACow 03-16-2020 16:03

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
Thanks!

Agent Wesker 03-16-2020 16:51

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
I've been waiting so long for this, it's basically required for ZE servers nowadays.


Edit:

Apparently some maps vscripts also fill up the string table and cause server crash (ze_harry_potter)

Perhaps this method can be used to fix that problem as well.

Zeddy_god 03-16-2020 20:21

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
Cheers shufen, thankyou.

Vauff 03-19-2020 02:32

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
Quote:

Originally Posted by Agent Wesker (Post 2687253)
Apparently some maps vscripts also fill up the string table and cause server crash (ze_harry_potter)

Perhaps this method can be used to fix that problem as well.

Assuming you're talking about the "CUtlRBTree overflow!" error that happens when you hit the limit of 65536 unique strings within VScript. Unlike the particle cache error, this limit does reset on map change appropriately already. So a fix like this would not help with that issue, unless the limit itself could be changed somehow. Mappers just need to be smarter when designing their scripts, to not be creating a ton of unique strings.

NanoC 05-27-2020 22:45

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
Is not working anymore after the new csgo update
Quote:

Failed to load SDK call "CParticleSystemDictionary::~CParticleSystemD ictionary". Update signature in "CSGO_ParticleSystemFix.games"

Vauff 05-27-2020 23:57

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
1 Attachment(s)
Updated for 2020/05/27 CS:GO update

Linux untested.

Oylsister 05-28-2020 02:37

Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
 
Quote:

Originally Posted by Vauff (Post 2702706)
Updated for 2020/05/27 CS:GO update

Linux untested.

Nice one!! :bacon!::bacon!:


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