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-   -   [CS:GO/CSS] AbNeR Round End Sounds V4.0.3 07/30/2023 (https://forums.alliedmods.net/showthread.php?t=270882)

AbNeR_CSS 08-31-2015 15:02

[CS:GO/CSS] AbNeR Round End Sounds V4.0.3 07/30/2023
 
AbNeR Round End Sounds
Play cool musics when the round ends

Tutorial video

- CSS/CS:GO support.
- Sounds are loaded automatically from the specified folders.
- Supports both mp3 and wav files.
- Default CSGO round end sound is stopped.
- Map custom musics are stopped to prevent playing two sounds together.
- Type !res to choose if you want to listen the sounds and to set the volume

Configuration / Support / Suggestions
Direct Download

Sw33T3R 09-01-2015 05:48

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
Could you tell me difference between new verios and old version?

AbNeR_CSS 09-01-2015 08:07

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
-Added res_play_to_the_end -To Play sounds to the end, it is a alternative for who want that the sounds continue playing when round restart.
-Added res_rounddraw_play - To choose if you wanīt play sounds when no one wins.
-
Internal structure of the plugin improved to boost performance.

full1993 09-02-2015 13:09

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
Man, you saved my life! I really wanted that the plugin could play the sounds until the end. Installing this on my server today!!!

AbNeR_CSS 09-02-2015 13:12

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
Quote:

Originally Posted by full1993 (Post 2339170)
Man, you saved my life! I really wanted that the plugin could play the sounds until the end. Installing this on my server today!!!

Thanks bro, any problems tell me and i'll fix as soon as possible :up:

full1993 09-02-2015 15:03

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
Okay, just installed the plugin and it works like a charm! However the round doesnt finish until the sound ends. Is there a way to keep the sound playing but in the new round instead of wait in the last one?

:) :) :)

AbNeR_CSS 09-02-2015 15:11

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
Quote:

Originally Posted by full1993 (Post 2339232)
Okay, just installed the plugin and it works like a charm! However the round doesnt finish until the sound ends. Is there a way to keep the sound playing but in the new round instead of wait in the last one?

:) :) :)

I donīt know how do this yet and donīt know if is possible, so this is the best alternative we have for now, if I find out how to make the sounds do not stop playing when the round ends I implement in next release :up:

full1993 09-02-2015 15:30

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
Quote:

Originally Posted by AbNeR_CSS (Post 2339235)
I donīt know how do this yet and donīt know if is possible, so this is the best alternative we have for now, if I find out how to make the sounds do not stop playing when the round ends I implement in next release :up:

It works really well anyway! I'll reduce the sounds time and it will be fine! :) Plugin of the Month.

m22b 09-02-2015 21:08

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 

BUG in v3.0
:

"mp_round_restart_delay" stop working :)

Example :
write in console "sm_cvar mp_round_restart_delay 0.11" and if you have mp3 with 13sec. you will be hear music 13sec. and after round restarts :)

or

write in console "sm_cvar mp_round_restart_delay 28" and if you have mp3 with 5sec. you will be hear music 5sec. and after round restarts :)

Version 2.4 dont have this bug :)

This is problem cuz i have many mp3 with
5sec
8sec
or 11 sec

AbNeR_CSS 09-02-2015 21:11

Re: [CS:GO/CSS] AbNeR Round End Sounds V3.0
 
Quote:

Originally Posted by m22b (Post 2339319)

BUG in v3.0
:

"mp_round_restart_delay" stop working :)

Example :
write in console "sm_cvar mp_round_restart_delay 0.11" and if you have mp3 with 13sec. you will be hear music 13sec. and after round restarts :)

or

write in console "sm_cvar mp_round_restart_delay 28" and if you have mp3 with 5sec. you will be hear music 5sec. and after round restarts :)

Version 2.4 dont have this bug :)

This is problem cuz i have many mp3 with
5sec
8sec
or 11 sec

Not a bug, it is a feature, if you wanna disable use res_play_to_the_end 0


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