[L4D & L4D2] Melee Weapon Tank
21 Attachment(s)
Melee weapon on tank's hand(there is no additional effect)
"l4d_melee_tank_chance", "100", "chance of melee tank[0.0, 100.0]" "l4d_melee_tank_chance_witch", "30", "chance of take witch[0.0, 100.0]" "l4d_melee_tank_weaponsize", "1.0", "weapon size [1.0, 2.0]" "l4d_melee_tank_chance_drop", "100", "chance of drop weapon when tank die [0.0, 100.0]" "l4d_melee_tank_chance_fullclip", "100", "chance of full clip [0.0, 100.0] " !melee : toggle to see or hide your own melee weapon. Need sdk hook. ChangeLog: fix a crash problem. add support for l4d1. version 1.4 weaopn on tank's hand can drop add witch, ak47, autoshotgun , m60 for tank. the weapon's size is adjustable. version 1.5 add convar "l4d_melee_tank_chance_witch", "30", "chance of take witch" version 1.6 add some new weapon for tank. weapon have more ammo. add convar "l4d_melee_tank_chance_fullclip" |
Re: [L4D2] Melee Weapon Tank
I JUST LOVE YOUR CREATIVITY!!
super fun stuff, thanks for sharing once again : )))) Might be cool to remove all melee weapons from a map and make the tank drop one when he dies... Makes melee weapons super rare :D |
Re: [L4D2] Melee Weapon Tank
Add a cvar if a tank's melee weapon are randomized. (Baseball bat, katana, etc) With the chainsaw (with infinite gas) being the rarest. :D
Make sure the melee models are precached or it will cause some errors. (like machete, golf club) Oh and I'll test it in versus... EDIT: Another thing, also add a cvar for a tank to be forced to be always carrying a certain melee weapon like: l4d2_tank_force_melee "weapon_weaponname" |
Re: [L4D2] Melee Weapon Tank
My server is crashing on dark carnival right when tanks spawn. Im guessing its because I cannot have ALL melee weapons on ALL maps. So when a tank spawns with a machete, the server crashes because you cant have machete's on Dark Carnival. I havent tested the passing and the sacrifice yet either, they may crash too when i have 8 tanks playing.
edit: Just added the .vpk that allows all melee on all maps. No more crashing. :) |
Re: [L4D2] Melee Weapon Tank
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Code:
#define Melee_FireAxe 1 for(new i=1; i<7; i++) PrecacheModel(WeaponName[i]); need change to : for(new i=1; i<=7; i++) PrecacheModel(WeaponName[i]); |
Re: [L4D & L4D2] Melee Weapon Tank
man you have a great creativity! congratulations
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Re: [L4D & L4D2] Melee Weapon Tank
I will test this out. This is great XD
If I modify your scale values for the various weapons, will it move them out of place? or do they scale from a special origin? EDIT: I also like suggestioner's idea. But maybe with a twist. Instead of making the melee's super rare, maybe you could just make him drop whatever weapon he is carrying, but in the large form (like your enlarged melee weapons plugin). and it can do the extra damage/range to make it 'special'. that would be pretty cool. not necessary though, just added fun :] |
Re: [L4D & L4D2] Melee Weapon Tank
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If you modify the scale a little bigger or smaller, it do not change the posistion ralated to tank's hand. |
Re: [L4D & L4D2] Melee Weapon Tank
support l4d1 mmm :o
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Re: [L4D & L4D2] Melee Weapon Tank
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