about precache 512limit, please help me, really weird
i precache 13 .mdl files in a skin plugin
and i got a crash message on the dyd_bhop(when i load the skin plugin) https://preview.ibb.co/crMgYw/66_D62..._F501388_F.jpg i search about it, and i know i must reduce precache .wav/.mdl/.spr, so, i delete 4 .mdl and 3 .wav precache code line, and disable a plugin called "cmdmenu.amxx"(at least 15+ .wav). B U T! still crash!!!and same reason!!! when i change other map which is more and more .mdl line in .res files than this map, it's NOT CRASH?!?!WTF? i must reduce precache .mdl only? but i really cant do this, i only precache 2 .mdl in other plugins plz help |
Re: about precache 512limit, please help me, really weird
https://preview.ibb.co/mMaQtw/QQ20170930_151147.png
i try to connect my server with a new clean cs client, only download these resource(without map resource), too much? i feel not. |
Re: about precache 512limit, please help me, really weird
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Re: about precache 512limit, please help me, really weird
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Re: about precache 512limit, please help me, really weird
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Re: about precache 512limit, please help me, really weird
you can use this:
Spoiler
to see how much files are precached. link https://forums.alliedmods.net/showthread.php?t=71193 |
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by the way, can i reduce the default cstrike precache? my server is only kz, so dont need too much precache. |
Re: about precache 512limit, please help me, really weird
you can use this: https://gamebanana.com/gamefiles/4165 to unprecache some junk files. the sounds will play as they should. because client has them downloaded.
as for the precache counter, it`s not 100% accurate. |
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Re: about precache 512limit, please help me, really weird
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To fix that you have to hook pfnPrecacheModel with orpheu instead of fakemeta. |
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