[L4D2] "The Passing" bugs
This is on single player, realism
1. Francis cutscene At campaign start, when Francis is the one who chats with survivors, bots will guide you through the lawn/park but then they stop moving/advancing upon your first building entry. They're now on a standstill. Doesn't happen when Zoey's the one who chats with them. SOLVED - This one is cause by 200IQBots_FlyYouFools plugin. Figured out bots stop when there's a tank (nearby) event that's bout to happen. 2. Pistol replaced by gas can that can't be picked up Campaign start, again. Survivors usually have four medkits, 2 melee weapons on the ground and pistol on top of the trunk of jimmy gibbs' car. There are times when there's no pistol, but a single gas can beside the bumper instead. It's unusable but the bots keep picking it up thinking it's the pistol. So they just stand there with their repetitive picking up animation not following you anymore. SOLVED - Quote:
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Re: [L4D2] "The Passing" bugs
1. There's an entity in the first map that gets rid of Francis whether he's on Survivors or L4D1 teams. You can remove it with Stripper.
2. I have never encountered such a thing throughout the whole time I played L4D2. It must be a plugin responsible for producing said "bug". |
Re: [L4D2] "The Passing" bugs
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Off topic: My very first plugin was grenade throwing bots. Not working anymore, though :P |
Re: [L4D2] "The Passing" bugs
You are getting some weird bugs, I play this for a long time and neither saw this kind of bugs.
But to the 1st topic, do as cravenge said, try to remove francis with Stripper You can check some info here , is an old dump file but you will see that there is an entity called "francis". Here is some of then: "targetname" "francis" "targetname" "francis_start" Try to remove each one (with stripper) and check if it "fixes" it. And about the 2nd, seems more like that the pistol is being replaced by another plugin. Try to use a vanilla server (without plugins) and check if this weird behavior occurs. |
Re: [L4D2] "The Passing" bugs
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Re: [L4D2] "The Passing" bugs
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So your idea is to put them back to default then just use incapped weapons? *bug #2 doesn't happen all the time. maybe 2 in 7 campaign starts. |
Re: [L4D2] "The Passing" bugs
yes, it is not a definitive solution but the best I could achieve if you still want to keep those weapons while being incapped, if not just remove the vpk and problem solved xd
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Re: [L4D2] "The Passing" bugs
@xZk
Seems like your probable solution worked but incapped weapons is not working. I have no l4d_info_editor_weapons.cfg from Mission & weapons info editor btw. When incapped with melee, no weapon is showing, can't use primary weapon(slot 1) & throwables(slot 3). Could it be because plugin only runs in dedicated servers? |
Re: [L4D2] "The Passing" bugs
yes, due to the required plugin, which is now only supported dedicated servers, sorry i can not do much to help you if you are using listen server :/
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Re: [L4D2] "The Passing" bugs
It's ok. Just reverted to my old vpk weapon info edits. Not that much of a bother. I'll mark this thread, solved.
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