[L4D & L4D2] Prototype Grenades (1.46) [22-Nov-2023]
50 Attachment(s)
https://i.imgur.com/6aHO8N6.jpg (Pic1, Pic2, Pic3, Pic4, Pic5, Pic6) https://i.imgur.com/Sqb9nEq.jpg (Pic1, Pic2, Pic3, Pic4, Pic5, Pic6) https://i.imgur.com/UiwN4RA.jpg (Pic1, Pic2, Pic3, Pic4, Pic5, Pic6) About:
Thanks:
Grenade Types:
Public Commands: PHP Code:
Admin Commands: (requires "z" flag) PHP Code:
Cvars: Saved to l4d_grenades.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.46 (22-Nov-2023) Installation:
Updating from 1.4 or older: New updated files required:
Current Translations: English (en), Russian (ru), Simplified Chinese (chi), Traditional Chinese (zho). |
Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
Amazing work Silvers, as always.
Some suggestions (I'm not creative for names): *Gravity -> changes temporary the gravity of zombies/clients inside the area *Extinguisher -> Removes fire from the ground (when allowed to) *Slow -> Makes the movement temporary slower inside the area (don't know if the freeze already does that) *Bile -> makes all zombies/clients temporary biled inside the area *Glowing -> Makes all zombies/clients inside the area temporary glow Not related, to the plugin, but I always thought that would be amazing a "Tornado" of tank rock Also, in the config section would be nice to be able to select more than 1 type of grenade in the "nade" config, e.g. having the same effect enabled for molotov and pipe (you could use the same flag concept as in "stocks") add which target should the "negative effects" be applied (zombie only, or human survivors also) and maybe another cvar to allow the grenade type to be randomly chosen on pickup, instead of through a menu Anyway, this is just some ideas, your work is a 11/10. Thanks for the share, keep it up to reach the 100 count. |
Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
Amazing Work, Silvers :D
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Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
How about Bomb type for Pipebomb? It will be more realistic. We can use pipebomb to fight a tank
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Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
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Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
how can i change grenade's damage on tank or witch? I tried to edit this:
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Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
A very cool plugin that i'm using for L4D2. I'm taking damage when i throw a particular bomb, is there a way i can remove this damage? The plugin works really well for the first map but for the following maps it won't let me change the bomb type and remains on the last type i used. If i restart the server it will repeat the same process. What can i do to fix this please?
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Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
Awesome work as always man!
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Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
can you make this work for bot? also in versus gamemode.
i have server with vs bot only, so i want these bot can use this grenade skill |
Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
What are the true uses of Smoke bomb in coop? :D
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Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
Will release an update soon. Large update with a lot of options and fixes, taking a while to finish as I'm trying to optimized the whole damage system.
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Feel free to suggest other grenade types. I'll start adding some after the next update is released, they can be added quickly and easily. |
Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
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same for me. but is a great job. |
Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
Finally updated:
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Please feel free to suggest more balanced damage values etc for the config. It's difficult to figure out values without playing or having a server. |
Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
log
SourceMod error session started L 10/09/2019 - 00:00:36: Info (map "c1m2_streets") (file "errors_20191009.log") L 10/09/2019 - 00:00:36: [SM] Exception reported: Invalid edict (-1 - -1) L 10/09/2019 - 00:00:36: [SM] Blaming: l4d_grenades.smx L 10/09/2019 - 00:00:36: [SM] Call stack trace: L 10/09/2019 - 00:00:36: [SM] [0] GetEdictClassname L 10/09/2019 - 00:00:36: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop L 10/09/2019 - 00:00:53: [SM] Exception reported: Invalid edict (-1 - -1) L 10/09/2019 - 00:00:53: [SM] Blaming: l4d_grenades.smx L 10/09/2019 - 00:00:53: [SM] Call stack trace: L 10/09/2019 - 00:00:53: [SM] [0] GetEdictClassname L 10/09/2019 - 00:00:53: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop L 10/09/2019 - 00:00:59: [SM] Exception reported: Invalid edict (-1 - -1) L 10/09/2019 - 00:00:59: [SM] Blaming: l4d_grenades.smx L 10/09/2019 - 00:00:59: [SM] Call stack trace: L 10/09/2019 - 00:00:59: [SM] [0] GetEdictClassname L 10/09/2019 - 00:00:59: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop L 10/09/2019 - 00:01:15: [SM] Exception reported: Invalid edict (-1 - -1) L 10/09/2019 - 00:01:15: [SM] Blaming: l4d_grenades.smx L 10/09/2019 - 00:01:15: [SM] Call stack trace: L 10/09/2019 - 00:01:15: [SM] [0] GetEdictClassname L 10/09/2019 - 00:01:15: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop L 10/09/2019 - 00:01:20: [SM] Exception reported: Invalid edict (-1 - -1) L 10/09/2019 - 00:01:20: [SM] Blaming: l4d_grenades.smx L 10/09/2019 - 00:01:20: [SM] Call stack trace: L 10/09/2019 - 00:01:20: [SM] [0] GetEdictClassname L 10/09/2019 - 00:01:20: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop L 10/09/2019 - 00:01:29: [SM] Exception reported: Invalid edict (-1 - -1) L 10/09/2019 - 00:01:29: [SM] Blaming: l4d_grenades.smx L 10/09/2019 - 00:01:29: [SM] Call stack trace: |
Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
can someone tell me which keys are SHOOT + SHOVE, which I can't find on my keyboard ?
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Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
L.Click and R.Click
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Re: [L4D & L4D2] Prototype Grenades (1.2) [10-Oct-2019]
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Re: [L4D & L4D2] Prototype Grenades (1.2) [10-Oct-2019]
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Re: [L4D & L4D2] Prototype Grenades (1.2) [10-Oct-2019]
You're missing the translations file.
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Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
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shove is whatever key you use to push back commons etc should be [Right click] on the mouse |
Re: [L4D & L4D2] Prototype Grenades (1.3) [10-Oct-2019]
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Re: [L4D & L4D2] Prototype Grenades (1.3) [10-Oct-2019]
1 Attachment(s)
Added Russian language.
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Re: [L4D & L4D2] Prototype Grenades (1.3) [10-Oct-2019]
[SM] Exception reported: Invalid edict (118 - 118)
L 10/10/2019 - 13:41:34: [SM] Blaming: l4d_grenades.smx L 10/10/2019 - 13:41:34: [SM] Call stack trace: L 10/10/2019 - 13:41:34: [SM] [0] GetEdictClassname L 10/10/2019 - 13:41:34: [SM] [1] Line 900, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnNextEquip L 10/10/2019 - 13:42:25: Error log file session closed. |
Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Thank you! Updated and added translation.
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Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
forget what i said Awesome plugin !!!!! :twisted::twisted::twisted:
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Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Thanks for the very beautiful plugin.
Looks like crash in L4D1 caused by the same issue, wrong sig for OnStaggered. Bugs: "Flash" grenade causes "Screen of death" appear, however player is not dead and continue to play. "Freezer" doesn't target commons. Also, plugin conflicts with gear_transfer. When you press LMB + RMB and somebody accidentally runs past you, you give him a grenade instead of switching the mode. Can you add optional ConVar to change the method of switching grenade mode, e.g. PHP Code:
"Tank" - force all tanks on the map to follow the grenade (e.g. use evil witch method - change angle OnThink). "Antigravity" - force all players in the area to be pushed off the ground for some time (possibly, also not easy one, maybe force "+jump" hijack in OnPlayerRunCmd + changing velocity / gravity prop, and maybe check some abilities from VPhysics). -- Also, it's very nice to see configs for default "stock" grenade mode, to be able to override them, e.g. ignite time (like,
Spoiler
), radius... + Like :) |
Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
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"damage_physics" "2.0" // Damage multiplier against Physics objects. I'm trying to hit zombie horde when horde runs next to a chemical grenade, but I can't even with extra high damage values. Also, "Mod_Freezer" with "targets" "29" freeze survivors. |
Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Update coming soon with fixes for the above mentioned issues. Menu to select mode and some new grenade modes.
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"damage_physics" "0.2" // Damage multiplier against Physics objects. Quote:
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Re: [L4D & L4D2] Prototype Grenades (1.5) [17-Oct-2019]
Large update:
Code:
1.5 (17-Oct-2019) |
Re: [L4D & L4D2] Prototype Grenades (1.5) [17-Oct-2019]
: [SM] Exception reported: Entity -1 (-2137104103) is invalid
L 10/17/2019 - 20:52:45: [SM] Blaming: l4d_grenades.smx L 10/17/2019 - 20:52:45: [SM] Call stack trace: L 10/17/2019 - 20:52:45: [SM] [0] DispatchKeyValue L 10/17/2019 - 20:52:45: [SM] [1] Line 3234, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Explode_Bullets L 10/17/2019 - 20:52:45: [SM] [2] Line 2188, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Explode_Effects L 10/17/2019 - 20:52:45: [SM] [3] Line 2144, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Timer_Repeat_Explod e L 10/17/2019 - 20:52:45: [SM] Exception reported: Entity -1 (-2137104103) is invalid |
Re: [L4D & L4D2] Prototype Grenades (1.5) [17-Oct-2019]
Thanks, very funny.
New tests on L4D1: Code:
Attempted to precache unknown particle system "fireworks_sparkshower_01e"! Antigrav deal damage to survivor (at least to thrower). Wrong description? Quote:
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Recall my request to update "gear transfer" by blocking LMB + RMB hotkey. Thanks. Have a nice day! |
Re: [L4D & L4D2] Prototype Grenades (1.6) [18-Oct-2019]
Done and done.
Code:
1.6 (18-Oct-2019) |
Re: [L4D & L4D2] Prototype Grenades (1.7) [18-Oct-2019]
Since my last post regarding taking damage after throwing a grenade, its still happening as of the time of writing this post. When i throw a pipe or molly in L4D2 it knocks me over (additional plugin i use that causes a player to get pushed over after an explosion) and i take damage. This would indicate that there is some type of explosive event as soon as the pipe or molly has left my hand. Any idea why this is happening?
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Re: [L4D & L4D2] Prototype Grenades (1.7) [18-Oct-2019]
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Re: [L4D & L4D2] Prototype Grenades (1.7) [18-Oct-2019]
[SM] Exception reported: Entity -1 (-2094521783) is invalid
L 10/21/2019 - 08:19:51: [SM] Blaming: l4d_grenades.smx L 10/21/2019 - 08:19:51: [SM] Call stack trace: L 10/21/2019 - 08:19:51: [SM] [0] DispatchKeyValue L 10/21/2019 - 08:19:51: [SM] [1] Line 3270, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Explode_Bullets L 10/21/2019 - 08:19:51: [SM] [2] Line 2224, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Explode_Effects L 10/21/2019 - 08:19:51: [SM] [3] Line 2180, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Timer_Repeat_Explod e L 10/21/2019 - 08:19:52: [SM] Exception reported: Entity -1 (-2094521783) is invalid |
Re: [L4D & L4D2] Prototype Grenades (1.7) [18-Oct-2019]
It makes no sense why this error happens. The entity should be valid and exist prior to the explode timer call. The only way I've caused it was by disabling the plugin while a grenade was active (fixed for next version).
Can you make this happen everytime? If so what are the steps to replicate the problem? Which map, which gamemode, after a round restart or map change? Do you have any plugins that delete entities to clean the map? Worst scenario I'll paste "CreateHurtEntity()" everywhere before using g_iEntityHurt but that shouldn't be required. Does anyone else have this problem? |
Re: [L4D & L4D2] Prototype Grenades (1.8) [23-Oct-2019]
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Re: [L4D & L4D2] Prototype Grenades (1.8) [23-Oct-2019]
I noticed that sometimes when you are throwing grenade right before round ends, I see explosion begins, but when next round starts grenade is not disappeared in my hands, and when you try to throw it, possibly, game think that I have no grenade and switch me to primary weapon instead of throwing.
Not sure is it some plugin conflict or something. I want recall my ask to preserve special infected color before freeze and restore after removing freeze effect. |
Re: [L4D & L4D2] Prototype Grenades (1.9) [23-Oct-2019]
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This plugin does not handle removing the grenade when firing, the game does that itself. Throwing in the saferoom before the door opens will switch from the grenade to your weapon, again this is what the game does. |
Re: [L4D & L4D2] Prototype Grenades (1.10) [01-Nov-2019]
Code:
1.10 (01-Nov-2019) |
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