Re: [L4D & L4D2] Prototype Grenades (1.3) [10-Oct-2019]
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Re: [L4D & L4D2] Prototype Grenades (1.3) [10-Oct-2019]
1 Attachment(s)
Added Russian language.
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Re: [L4D & L4D2] Prototype Grenades (1.3) [10-Oct-2019]
[SM] Exception reported: Invalid edict (118 - 118)
L 10/10/2019 - 13:41:34: [SM] Blaming: l4d_grenades.smx L 10/10/2019 - 13:41:34: [SM] Call stack trace: L 10/10/2019 - 13:41:34: [SM] [0] GetEdictClassname L 10/10/2019 - 13:41:34: [SM] [1] Line 900, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnNextEquip L 10/10/2019 - 13:42:25: Error log file session closed. |
Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Thank you! Updated and added translation.
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Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
forget what i said Awesome plugin !!!!! :twisted::twisted::twisted:
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Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Thanks for the very beautiful plugin.
Looks like crash in L4D1 caused by the same issue, wrong sig for OnStaggered. Bugs: "Flash" grenade causes "Screen of death" appear, however player is not dead and continue to play. "Freezer" doesn't target commons. Also, plugin conflicts with gear_transfer. When you press LMB + RMB and somebody accidentally runs past you, you give him a grenade instead of switching the mode. Can you add optional ConVar to change the method of switching grenade mode, e.g. PHP Code:
"Tank" - force all tanks on the map to follow the grenade (e.g. use evil witch method - change angle OnThink). "Antigravity" - force all players in the area to be pushed off the ground for some time (possibly, also not easy one, maybe force "+jump" hijack in OnPlayerRunCmd + changing velocity / gravity prop, and maybe check some abilities from VPhysics). -- Also, it's very nice to see configs for default "stock" grenade mode, to be able to override them, e.g. ignite time (like,
Spoiler
), radius... + Like :) |
Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Code:
"damage_physics" "2.0" // Damage multiplier against Physics objects. I'm trying to hit zombie horde when horde runs next to a chemical grenade, but I can't even with extra high damage values. Also, "Mod_Freezer" with "targets" "29" freeze survivors. |
Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Update coming soon with fixes for the above mentioned issues. Menu to select mode and some new grenade modes.
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Code:
"damage_physics" "0.2" // Damage multiplier against Physics objects. Quote:
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Re: [L4D & L4D2] Prototype Grenades (1.5) [17-Oct-2019]
Large update:
Code:
1.5 (17-Oct-2019) |
Re: [L4D & L4D2] Prototype Grenades (1.5) [17-Oct-2019]
: [SM] Exception reported: Entity -1 (-2137104103) is invalid
L 10/17/2019 - 20:52:45: [SM] Blaming: l4d_grenades.smx L 10/17/2019 - 20:52:45: [SM] Call stack trace: L 10/17/2019 - 20:52:45: [SM] [0] DispatchKeyValue L 10/17/2019 - 20:52:45: [SM] [1] Line 3234, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Explode_Bullets L 10/17/2019 - 20:52:45: [SM] [2] Line 2188, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Explode_Effects L 10/17/2019 - 20:52:45: [SM] [3] Line 2144, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::Timer_Repeat_Explod e L 10/17/2019 - 20:52:45: [SM] Exception reported: Entity -1 (-2137104103) is invalid |
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