[L4D2] Destructive Hunter (Updated: 3/22/14)
2 Attachment(s)
General
This plugin requires Sourcemod 1.5 or higher Description I'm working on new ideas for my Vicious Infected plugin. Rather than edit the entire plugin I've started to make smaller projects to assess just that particular set of abilities. I figured I'd release the small portions as I come up with them. Maybe even incorporate just the abilities for that particular class to ease the overall plugin. Destructive Hunter is designed to add some destructive abilities to the stealthy Hunter. With four abilities currently, the Hunter can deal extra damage for long pounces, reduce damage taken after being hit, lash out with its claws while pounced on a victim, and send shuriken from its claws at a range. Cvars
Cvars <*>To change these values edit the plugin.L4D2.DestructiveHunter.cfg in the CFG/Sourcemod folder. Installation
Version History Version 1.14 - (3/22/14) <*>Added a client check on the Shunpo Timer Version 1.13 - (2/15/14) - 63 Views <*>Added a delayed plugin call to fix CFG not influencing game cvars Version 1.12 - (2/14/14) - 19 Views <*>Fixed an issue of the plugin calling too often <*>Added SDKHooks for Player Hurt <*>Reduced Lashing Claw chance Version 1.11 - (2/14/14) - 12 Views <*>Fixed an issue of the plugin calling too often Version 1.1 - (2/13/14) - 15 Views <*>Added new ability: Inferno Claw - Increases the damage dealt to Survivors while Hunter is on fire <*>Added new ability: Kevlar Skin - Grants the Hunter immunity to fire damage <*>Added new ability: Shuriken Claw Ignite - Ignites the Survivor in flames after hit with a Shuriken Claw while the Hunter is on fire Version 1.0 - (2/8/14) - 34 Views <*>Original launch of the plugin Special Thanks AtomicStryker - Boomer Bit** Slap: https://forums.alliedmods.net/showthread.php?t=97952 Known Issues <*>None |
Re: [L4D2] Destructive Hunter
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Re: [L4D2] Destructive Hunter
Add L4D1 fire hunter damage when on fire and im sold.
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The problem im now running into, is I seemingly can't turn off certain aspects of the plugin, like at all.
Changing these, simply do nothing. Code:
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