Re: Advanced Bullet Damage
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Re: Advanced Bullet Damage
I was talking about 'ingame'. For that no need. I was read 'player is ingame' and not 'player + ingame'. But whatever.
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Re: Advanced Bullet Damage
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Re: Advanced Bullet Damage
No matter.
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Re: Advanced Bullet Damage
Shit, i thought of making a new bullet damage. Nvm, i'll make a new one anyway :P
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Re: Advanced Bullet Damage
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Re: Advanced Bullet Damage
Sn!ff3r, you could implement the "circle" effect i made in this version :
http://forums.alliedmods.net/showthr...921#post719921 |
Re: Advanced Bullet Damage
Suggestion:
Use Ham_TraceAttack |
Re: Advanced Bullet Damage
No. Hamsandwich here is useless. In traceattack I must filter damagetype etc, in Damage event this is already done.
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Re: Advanced Bullet Damage
I've done a simplistic bullet damge a while ago, in wich i'm using Take_Damage from HAM and it works very well.
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