Re: Advanced Bullet Damage
He says that he can add directly the function he used in its script from fakemeta_util, instead of including fakemeta_util. Xs is not related at all here, M1R0n,M'.
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Re: Advanced Bullet Damage
omg sorry, my bad.
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Re: Advanced Bullet Damage
Quote:
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Re: Advanced Bullet Damage
Indeed. It seems the plugin size increases of 1 ko just by including fakemeta_util ( it should not ) but it doesn't matter, it's extremely trivial.
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Re: Advanced Bullet Damage
Well, there are people that dont have fm util, and complaining. Thats the difference.
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Re: Advanced Bullet Damage
Like said Yami' fakemeta_util is already included in amxx 1.8, so I don't see the problem, AcidoX. ( It works with the webcompiler )
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Re: Advanced Bullet Damage
i got this error after 5 min :
L 03/27/2009 - 17:40:56: Start of error session. L 03/27/2009 - 17:40:56: Info (map "fy_snow") (file "addons/amxmodx/logs/error_20090327.log") L 03/27/2009 - 17:40:56: Invalid player id 141 L 03/27/2009 - 17:40:56: [AMXX] Displaying debug trace (plugin "abd.amxx") L 03/27/2009 - 17:40:56: [AMXX] Run time error 10: native error (native "ShowSyncHudMsg") L 03/27/2009 - 17:40:56: [AMXX] [0] 39533.attach::on_damage (line 48) |
Re: Advanced Bullet Damage
Attacker is not filtered to be between 1 and max_clients, since entity from get_user_attacker() can be a non-player.
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Re: Advanced Bullet Damage
Looks cool :D
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Re: Advanced Bullet Damage
Quote:
Fixed ;) |
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