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-   -   Galileo 1.1.290 (a feature rich map voting plugin) (https://forums.alliedmods.net/showthread.php?t=77391)

CuLLi 05-04-2009 11:26

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
how to make to play only timeeee to chooooooooooose instead of its time to choose ??

Brad 05-04-2009 11:40

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by CuLLi (Post 820911)
how to make to play only timeeee to chooooooooooose instead of its time to choose ??

I don't quite understand what you're asking. While I don't, I'm pretty sure what you want, whatever it is, isn't easy to do.

CuLLi 05-04-2009 11:57

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
so the sound file is in valve/sound/gman/gman_choose1 only

Quote:

client_cmd(0, "spk Gman/Gman_Choose%i", random_num(1, 2));
find it :D

JustKami 05-09-2009 17:52

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Where is the galileo.amxx file ???? I missing the plugins folder in the downlaod .....:cry:

SiimSiimSiim 05-10-2009 09:13

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
doesnt it have the pluging .amxx?

Arkshine 05-10-2009 10:08

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Compile yourself.

JustKami 05-10-2009 18:39

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
okay, i have a galileo.amxx but i have a problem with the cvar .... i don´t will type for example " nominate de_dust2 " ..... i will that i can type only " dust2" or so on for nominate a map but i don´t know what i have to edit .....


Sry for my english but iám a german ....

SiimSiimSiim 05-10-2009 22:37

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Can someone make galileo.amxx for me and pm it?
I realy dont know how to do it.

Arkshine 05-11-2009 10:07

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Use this webcompiler so.

SiimSiimSiim 05-12-2009 23:22

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I hate it when there is 2 minutes left and Galileo makes a votemap.
If we have voted for the next map, it changes map immediately, but we should have like 2 minutes more time to play?

Mordekay 05-13-2009 01:11

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Code:

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1

Did you changed this value?

Brad 05-13-2009 09:11

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by SiimSiimSiim (Post 826570)
I hate it when there is 2 minutes left and Galileo makes a votemap.
If we have voted for the next map, it changes map immediately, but we should have like 2 minutes more time to play?

Also, if you are the only player on the server (bots don't count), the map will change immediately after the result is known.

edward0810 05-17-2009 05:16

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
How come there are ony 2 maps on voting when the vote is rocked??

Brad 05-17-2009 06:22

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by edward0810 (Post 829102)
How come there are ony 2 maps on voting when the vote is rocked??

Presumably because you setup the CVARs to be that way, as it's not that way by default.

edward0810 05-17-2009 10:22

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
MY CVAR:
Code:

// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GAL) Configuration File

////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////
// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 3
// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 10

////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not  //
// want to function normally, if at all, when using this plugin, so  //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////
// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0
// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2

////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the  //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.          //
////////////////////////////////////////////////////////////////////////
// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature.
gal_banrecent 2
// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 2

////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to    //
// start an early map vote to change maps. Once enough players have  //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////
// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
//    any one word (i.e. no spaces) that starts with "rockthe" and ends
//    with "vote". Some examples might be: "rockthedamnvote",
//    "rockthesillylittlevote", or "rockthefreakingvote". The total
//    length of the word can not be longer than 31 characters. That
//    leaves 20 characters for creativeness once you factor in the
//    lengths of "rockthe" and "vote")
gal_rtv_commands 7
// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 5
// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.50
// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 3.5

////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps    //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////
// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 1
// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt
// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
// be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 0
// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 2

////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                //
////////////////////////////////////////////////////////////////////////
// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1
// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 20

////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////
// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2
// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags b

////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-    //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////
// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1

////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                          //
////////////////////////////////////////////////////////////////////////
// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1
// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2

////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify  //
// what happens when the server restarts.                            //
////////////////////////////////////////////////////////////////////////
// Indicates which action to take when it is detected
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//    been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 0

////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a    //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////
// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 0

////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings  //
// will only display a portion of the total map list at a time.      //
////////////////////////////////////////////////////////////////////////
// Specifies how many maps per "page" to show when using
// the gal_listmaps console command.
// Setting it to 0 will not paginate the map listing. 
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 0

////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////
// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5
// Specifies the number of seconds the vote should last.
gal_vote_duration 20
// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile mapcycle.txt
// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
gal_vote_uniqueprefixes 1

////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players  //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////
// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 0

////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is  //
// shown what every other player's selection was.                    //
////////////////////////////////////////////////////////////////////////
// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1

////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                          //
////////////////////////////////////////////////////////////////////////
// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle.
// A value of 0 disables this feature.
gal_emptyserver_wait 0
// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile mapcycle.txt

////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,  //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                            //
////////////////////////////////////////////////////////////////////////
// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 0


Brad 05-17-2009 21:56

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Edward, set gal_nom_qtyused back to it's default of 0 and see if you get more than 2 then. If not, show me the contents of your mapcycle.txt file.

edward0810 05-18-2009 06:14

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
nothing changed at all
problem still here

mapcycle:
Quote:

as_oilreg
cs_747
cs_assault
cs_backalley
cs_estate
cs_havana
cs_italy
cs_militia
cs_office
cs_siege
de_airstrip_cz
de_aztec
de_cbble
de_chateau
de_dust
de_dust2
de_inferno
de_nuke
de_piranesi
de_prodigy
de_storm
de_survivor
de_torn
de_train
de_vertigo
cs_downed_cz
de_fastline_cz
de_stadium_cz
de_tides_cz
de_truth_cz
de_bridge_cz
de_corruption_cz
de_vostok_cz

edward0810 05-19-2009 06:37

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I found 1 thing.
After I added some new maps in mapcycle.txt , now it chooses 3 maps.
Is the no. of map chosen depending on how many maps there are in mapcycle.txt?
If yes, how to change it?

CubanSpike 05-20-2009 10:56

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Someone check it out and let me know please. I downloaded the zip file, but I did not find the plugin. There was no .amxx file in there.

Any ideas?

ScHrAnZ DiNgEnS 05-21-2009 01:13

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by SiimSiimSiim (Post 826570)
I hate it when there is 2 minutes left and Galileo makes a votemap.
If we have voted for the next map, it changes map immediately, but we should have like 2 minutes more time to play?

I did already post this bug to the mixedberry forums, i think it doesnt happened for all... for me it happened since the Beta 1.0.269.

Please post a few things about u system, maybe hit happened only for 64 bit linux or something else...

edward0810 05-21-2009 09:46

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by CubanSpike (Post 831073)
Someone check it out and let me know please. I downloaded the zip file, but I did not find the plugin. There was no .amxx file in there.

Any ideas?

Compile the sma file and u'll get it.

Brad 05-21-2009 11:33

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I just want to take a moment to thank EVERYONE who is taking the initiative to answer other people's questions in this thread. Doing so in a kind and intelligent manner is making it easier for me to stay on the sidelines while I sort things out in life.

edward0810 05-22-2009 07:35

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Brad (Post 831708)
I just want to take a moment to thank EVERYONE who is taking the initiative to answer other people's questions in this thread. Doing so in a kind and intelligent manner is making it easier for me to stay on the sidelines while I sort things out in life.

but u still haven't answer my question --!

Mordekay 05-22-2009 12:27

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Brad (Post 831708)
Doing so in a kind and intelligent manner is making it easier for me to stay on the sidelines while I sort things out in life.

If you ask me what i would do first: answering questions of you or sorting things in my RL, you would allways be second choise.
Give Brad the time he needs to sort his things he has to do and he will answere your question as soon he has the time to do it.

Havoc 05-22-2009 13:11

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I don't know if this has been reported, but on my servers it gets messed up if the voting occurs durring start of a round.
If vote durring buy-period it chooses a weapon of the rifles menu depending on the number i vote on.

orange 05-22-2009 14:20

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
When the Vote is in Progress it overwrites another Menu u have open.

Havoc 05-22-2009 14:32

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Problem is it does it even if i havn't opened up the buy menu, of a new round if i press a button just to change to for example my knife, it will buy the third Rifle, without me even opening the buy menu.

Brad 05-22-2009 18:51

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Havoc (Post 832513)
I don't know if this has been reported, but on my servers it gets messed up if the voting occurs durring start of a round.
If vote durring buy-period it chooses a weapon of the rifles menu depending on the number i vote on.

Which version are you running? A previous version did that, but it's been fixed at least as of the current version.

Havoc 05-22-2009 21:53

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by Brad (Post 832696)
Which version are you running? A previous version did that, but it's been fixed at least as of the current version.

It does appear i had an older version, just compared the configs of the two. I was sure i installed the plugin after february, but can't be too sure :).

Thanks anyway, i will try the newer version and see how it goes :)

Smiter 05-23-2009 19:28

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I don't get it,where i can download galileo.amxx?! in ZIP it isn't..
Can someone tell me step by step how to get galileo.amxx?

ScHrAnZ DiNgEnS 05-24-2009 04:20

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
-> Download the zip
-> extract it to some folde
-> visit http://www.amxmodx.org/webcompiler.cgi
-> look for "Upload .sma file:" and choose galileo.sma from the extracted folder
-> press Button "Compile"
-> wait a few seconds for pagereload
-> follow the downloadlink and download the amxx file.

Gratulations, u can use now the amxx file =)

Kukulis :* 05-24-2009 05:08

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Welcome, translated into Lithuanian lang txt file :) please add to lang.txt list ;)
Code:

[lt]
GAL_CANCEL_FAIL_INPROGRESS = Anuliavimas nepasiseke; balsas yra jau progrese.
GAL_CANCEL_FAIL_SOMEONEELSE = Anuliavimas nepasiseke; ^"%s^" buvo paskirtas nuo %s.
GAL_CANCEL_FAIL_VOTEOVER = Anuliavimas nepasiseke; balso rezultatas buvo jau nustatytas.
GAL_CANCEL_FAIL_WASNOTYOU = Anuliavimas nepasiseke; jus anksciau nepaskyrete ^"%s^".
GAL_CANCEL_SUCCESS = Kiti zemelapiai nera daugiau paskirti: %s
GAL_CHANGE_NEXTROUND = Zemelapio pakeitimas ivyks po sio raundo.
GAL_CHANGE_TIMEEXPIRED = Laiko limitas baigesi.
GAL_CHOICE_EXTEND = Jus nusprendete isplesti einamaji zemelapi.
GAL_CHOICE_EXTEND_ALL = %s nusprende isplesti einamaji zemelapi.
GAL_CHOICE_MAP = Jus issirinkote ^"%s^".
GAL_CHOICE_MAP_ALL = %s issirinko ^"%s^".
GAL_CHOICE_NONE = Jus nusprendete nedalyvauti siame balsavime.
GAL_CHOICE_NONE_ALL = %s nusprende nedalyvauti siame balsavime.
GAL_CHOICE_STAY = Jus nusprendete pasilykti einamajame zemelapije.
GAL_CHOICE_STAY_ALL = %s nusprende pasilykti einamajame zemelapije.
GAL_CHOOSE = Pasirinkite Kita Zemelapi
GAL_CMD_CREATEFILE_USAGE1 = Vartojimas: gal_createmapfile <failo_vardas>
GAL_CMD_CREATEFILE_USAGE2 = Rinkmena bus sukurta ./amxmodx/configs/galileo
GAL_CMD_NOMS = * Jus galite panaudoti 'noms' vietoj 'nominations', jei jus norite.
GAL_CMD_RTV = * Jus galite panaudoti 'rtv' vietoj 'rockthevote', jei jus norite.
GAL_CREATIONFAILED = Negalejo sukurti ^"%s^".
GAL_CREATIONSUCCESS = Sekmingai sukurta ^"%s^" (%i zemelapiai).
GAL_DISABLED = Si komanda buvo isjungta.
GAL_FILLER_NOTFOUND = Negalejo atsidaryti ^"%s^" pakrauti zemelapius turejo papratima uzpildyti balsavima.
GAL_GRP_FAIL_NOCOUNTS = Jokie grupes skaiciavimai negalejo buti surasti ^"%s^" kadangi balsavima pildo procesa.
GAL_GRP_FAIL_TOOMANY = Daugiau kaip 8 pildytoju grupes zemelapiu skaiciavimai buvo surasti ^"%s^". Tiktai pirmi 8 buvo pakrauti.
GAL_LISTMAPS_MORE = Panaudoti '%s %i' arba '%s *' daugiau
GAL_LISTMAPS_SHOWING = Zemelapiai %i - %i is %i
GAL_LISTMAPS_TITLE = Nominuoti Zemelapiai
GAL_MAPS_FILEMISSING = Negalejo atidaryti ^"%s^".
GAL_MAPS_FOLDERMISSING = Negalejo atrasti ^"maps^" direktorijos.
GAL_MAP_RECENTMAP = Nesenas Zemelapis
GAL_MAP_RECENTMAPS = Neseni Zemelapiai
GAL_MATCHING = Atitikimas: %s
GAL_MATCH_CURRENTMAP = (einamasis zemelapis)
GAL_MATCH_NOMINATED = (nominuotas)
GAL_MATCH_TOORECENT = (per nesenas)
GAL_NEXTMAP = Kitas zemelapis bus ^"%s^".
GAL_NEXTMAP_UNKNOWN = [dar nera isrinkto]
GAL_NEXTMAP_VOTING = [balsavimas progrese]
GAL_NOMINATEDBY = (nominuotas nuo %s)
GAL_NOMINATIONS = NOMINACIJOS
GAL_NOMS_NOTFOUND = Negalejo atidaryti ^"%s^" pakrauti zemelapius, kurie gali buti nominuoti.
GAL_NOM_FAIL_ALREADY = Paskyrimas nepasiseke; jus jau paskyrete ^"%s^".
GAL_NOM_FAIL_CURRENTMAP = Paskyrimas nepasiseke; ^"%s^" yra einamasis zemelapis.
GAL_NOM_FAIL_INPROGRESS = Paskyrimas nepasiseke; balsavimas yra jau progrese.
GAL_NOM_FAIL_NOMATCHES = Paskyrimas nepasiseke; jokie žemelapiu vardai nederejo ^"%s^".
GAL_NOM_FAIL_SOMEONEELSE = Paskyrimas nepasiseke; ^"%s^" buvo jau paskirtas nuo %s.
GAL_NOM_FAIL_SOMEONEELSE_HLP = Jus galite parasyti, ^"nominations^", kad pamatyti einamojo paskyrimo sarasa.
GAL_NOM_FAIL_TOOMANY = Paskyrimas nepasiseke; jus jau paskyrete %i zemelapiu (%s).
GAL_NOM_FAIL_TOOMANY_HLP = Kad paskirtumete skirtinga zemelapi, jus turite is pradziu panaikinti viena is savo einamojo paskyrimo.
GAL_NOM_FAIL_TOORECENT = Paskyrimas nepasiseke; ^"%s^" buvo zaistas neseniai.
GAL_NOM_FAIL_TOORECENT_HLP = Jus galite parasyti, ^"recentmaps^", kad pamatytumete dazniausiai zaistus zemelapius.
GAL_NOM_FAIL_VOTEOVER = Paskyrimas nepasiseke; balsavimo rezultatas buvo jau nustatytas.
GAL_NOM_GOOD_HLP = Panaikinti jusu paskyrima kiekvienas tipas ^"<zemelapio_pavadinimas>^" arba ^"cancel <zemelapio_pavadinimas>^".
GAL_NOM_MATCHES = Daugiau kaip vienas zemelapis derejo ^"%s^". Prasom pasirinkti teisinga viena.
GAL_NOM_MATCHES_MAX = Galbut buvo daugiau negu %i matcai. Tiktai pirmas %i bus parodytas.
GAL_NOM_SUCCESS = %s paskyre ^"%s^".
GAL_OPTION_EXTEND = Tesis ^"%s^" %i Minutes
GAL_OPTION_NONE = Niekas
GAL_OPTION_STAY = Pasilikite Cia
GAL_PREFIXES_NOTFOUND = Negalejo atidaryti ^"%s^" pakrauti zemelapio priesdelius.
GAL_PREFIXES_TOOMANY = Daugiau negu %i zemelapio priesdeliai buvo surasti ^"%s^".
GAL_RESULT = Balsavimo rezultatas
GAL_RESULT_TIED1 = %i pasirinkimai buvo surinkti is pradziu. Du ju buvo atsitiktinai išrinkti balsavimui.
GAL_RESULT_TIED2 = Pirmos vietos pasirinkimas ir atsitiktinai isrinktas,po %i, antros vietos pasirinkimas bus balsavime..
GAL_ROCK_ENOUGH = Pakankamai zaideju sutiko balsuoti, kuris balsavimas uz kita zemelapi dabar prasides.
GAL_ROCK_FAIL_ALREADY = Jus jau davete balsa.
GAL_ROCK_FAIL_INPROGRESS = Balsavimas yra jau progrese.
GAL_ROCK_FAIL_PENDINGVOTE = Balsavimas ivyks po maziau kaip 2 minuciu.
GAL_ROCK_FAIL_TOOSOON = Jus turite laukti mazdaug %i minuciu pries tai, kai jus galesite duoti balsa.
GAL_ROCK_FAIL_VOTEOVER = Balso rezultatas buvo jau nustatytas.
GAL_ROCK_NEEDMORE = %i  zaideju reikia i ^"rockthevote^" kad pradeti balsavima.
GAL_ROCK_SUCCESS = Jus jau davete balsa.
GAL_RUNOFF_REQUIRED = Papildomo rinkimu turo balsavimas yra reikalingas todel, kad auksciausias pasirinkimas negavo 50%% balsu.
GAL_STANDARD_NOTFOUND = Negalejo atidaryti ^"%s^" pakrauti standartinius zemelapius.
GAL_STANDARD_TOOMANY = Yra daugiau negu %i standartiniai zemeelapiai apibrezti modo ^"%s^".
GAL_STANDARD_UNKNOWNMOD = Jokie standartiniai zemeelapiai nebuvo apibrezti modo ^" ^".
GAL_TIMELEFT = liko sekundziu
GAL_VOTE_COUNTDOWN = Balsavimas prasides po %i sekundziu...
GAL_VOTE_EARLY = Ankstyvas zemelapio balsavimas prasides per 2 minutes del serverio restarto.
GAL_VOTE_ENDED = Balsavimas pasibaige.
GAL_VOTE_INPROGRESS = Balsavimas yra jau progrese.
GAL_VOTE_NOMAPS = Balsavimo pradzios klaida; nerasta zemelapiu.
GAL_VOTE_WEIGHTED = Jusu balsas yra apkrautas. Tai tikisi kaip %i.
GAL_WINNER_EXTEND = Einamasis zemelapis bus isplestas %i minutciu.
GAL_WINNER_RANDOM = Niekas nebalsavo. Kitas zemelapis buvo atsitiktinai pasirinktas ^"%s^".
GAL_WINNER_STAY = Mes liekame cia.
GAL_WINNER_TIED = Laimejimo pasirinkimas buvo atsitiktinai isrinktas is %i auksciausio pasirinkimo.


PauliusBa 05-24-2009 16:20

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I've been using the newest stable release ever since it was released and it works perfect. The only issue i'm having is a known issue - voting menu not always showing up. It's not that disturbing though, it's great that it doesn't interrupt other menus.
As a side note, there could be a /motd-like help file with all the commands, etc... Most people are not aware of RTV capibilities...

Very good job. By the way, I very much appreciate your releasing manner. It's a headache when every singe plugin gets updated oftenly, but now it's nice to know that when a relese will take place, it will last good, too.

ConnorMcLeod 05-29-2009 16:20

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
3 bugs i've noticed so far (some may have been reported yet, but i haven't read all pages) :

- sometimes time before player can say rtv just seems to increase and increase again
- sometimes it says that 0 players have to say rtv so launch a vote, but no vote starts (i have to reconnect to server and say rtv)
- sometimes when the second vote begin, the previous menu shows, but right votes are taken in account.

I'm sorry i couldn't say in which occasion those bugs occurs.
One thing that could help you is that my server is a kz server, so there are no rounds

Code:

22:17:37 version
22:17:37 Protocol version 48
        Exe version 1.0.0.3/Stdio (czero)
        Exe build: 18:05:14 Oct 24 2008 (4383)

Code:

22:17:42 meta list
22:17:42 Currently loaded plugins:
              description      stat pend  file              vers      src  load  unlod
          [ 1] AMX Mod X        RUN  -    amxmodx_mm_i386.  v1.8.1.3  ini  Start ANY 
          [ 2] Engine          RUN  -    engine_amxx_i386  v1.8.1.3  pl1  ANY  ANY 
          [ 3] FakeMeta        RUN  -    fakemeta_amxx_i3  v1.8.1.3  pl1  ANY  ANY 
          [ 4] Ham Sandwich    RUN  -    hamsandwich_amxx  v1.8.1.3  pl1  ANY  ANY 
          [ 5] Fun              RUN  -    fun_amxx_i386.so  v1.8.1.3  pl1  ANY  ANY 
          [ 6] CStrike          RUN  -    cstrike_amxx_i38  v1.8.1.3  pl1  ANY  ANY 
        6 plugins, 6 running

Code:

22:17:47 amxx list
22:17:47 og L 05/29/2009 - 23:27:49: Rcon: "rcon 149693057 "font1337" amxx list" from "88.175.174.59:7130"
22:17:47 Currently loaded plugins:
                name                    version    author            file            status 
          [  1] Admin Base              1.8.1.3746  AMXX Dev Team    admin.amxx      running 
          [  2] Admin Commands          1.8.1.3746  AMXX Dev Team    admincmd.amxx    running 
          [  3] Slots Reservation      1.8.1.3746  AMXX Dev Team    adminslots.amxx  running 
          [  4] Multi-Lingual System    1.8.1.3746  AMXX Dev Team    multilingual.am  running 
          [  5] Menus Front-End        1.8.1.3746  AMXX Dev Team    menufront.amxx  running 
          [  6] Commands Menu          1.8.1.3746  AMXX Dev Team    cmdmenu.amxx    running 
          [  7] Players Menu            1.8.1.3746  AMXX Dev Team    plmenu.amxx      running 
          [  8] Teleport Menu          1.8.1.3746  AMXX Dev Team    telemenu.amxx    running 
          [  9] Maps Menu              1.8.1.3746  AMXX Dev Team    mapsmenu.amxx    running 
          [ 10] Plugin Menu            1.8.1.3746  AMXX Dev Team    pluginmenu.amxx  running 
          [ 11] Admin Chat              1.8.1.3746  AMXX Dev Team    adminchat.amxx  running 
          [ 12] Admin Votes            1.8.1.3746  AMXX Dev Team    adminvote.amxx  running 
          [ 13] Galileo                1.1.290    Brad Jones        galileo.amxx    running 
          [ 14] TimeLeft                1.8.1.3746  AMXX Dev Team    timeleft.amxx    running 
22:17:47  [ 15] Pause Plugins          1.8.1.3746  AMXX Dev Team    pausecfg.amxx    running 
          [ 16] Semiclip                0.4.1      ConnorMcLeod      kz_semiclip.amx  running 
          [ 17] Kz Timer                0.2.1      ConnorMcLeod      kz_timer.amxx    debug   
          [ 18] Kz Misc                0.1.0      ConnorMcLeod      kz_misc.amxx    debug   
          [ 19] Kz ChooseTeam          0.1.0      ConnorMcLeod      kz_chooseteam.a  running 
          [ 20] Kz CheckPoints          0.0.1      ConnorMcLeod      kz_checkpoints.  running 
          [ 21] Kz Buttons              0.3.1      ConnorMcLeod      kz_buttons.amxx  running 
          [ 22] Kz Auto Add Spawns      0.0.1      ConnorMcLeod      kz_auto_add_spa  stopped 
          [ 23] Kz_All_Chat            0.0.1      ConnorMcLeod      kz_all_chat.amx  running 
          [ 24] MultiPlayer Bhop        0.7.0      ConnorMcLeod      mpbhop.amxx      running 
          [ 25] Give Weapon            0.0.2      ConnorMcLeod      kz_weapons.amxx  running 
          [ 26] Kz Hook                0.0.1      ConnorMcLeod      kz_hook.amxx    running 
          [ 27] Measure                3.4        SchlumPF          measure.amxx    running 
          [ 28] Kz Voices              0.0.2      ConnorMcLeod      kz_voices.amxx  running 
          [ 29] Half Life Media Player  3.0.1      ConnorMcLeod      hlmp.amxx        running 
22:17:47  [ 30] Custom Flashlight      0.5.2      ConnorMcLeod      CustomFlashLigh  running 
          [ 31] BOT                    0.1.0      ConnorMcLeod      bot.amxx        running 
          [ 32] JumpStats Main          1.0        Exolent          jumpstats_main.  debug   
          [ 33] LongJump Stats          1.0        Exolent          jumpstats_long.  running 
          [ 34] CountJump Stats        1.0        Exolent          jumpstats_count  running 
          [ 35] BhopJump Stats          1.0        Exolent          jumpstats_bhop.  running 
          [ 36] Ladder Stats            1.0        Exolent          jumpstats_ladde  running 
          [ 37] WeirdJump Stats        1.0        Exolent          jumpstats_weird  running 
          [ 38] JumpStats Menu          1.0        Exolent          jumpstats_menu.  running 
          [ 39] HTTP Download          1.0        Bentski & Numb    httpdl.amxx      running 
          [ 40] KZ Records              1.6b        SchlumPF          kz_records.amxx  running 
          [ 41] Bhop Hack Checker      0.0.1      ConnorMcLeod      bhop_hack_logge  running 
          [ 42] SetClientKeyValue Test  0.0.1      ConnorMcLeod      comp_spec.amxx  running
        42 plugins, 41 running

Code:

// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GAL) Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 90

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not  //
// want to function normally, if at all, when using this plugin, so  //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the  //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.          //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature.
gal_banrecent 3

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to    //
// start an early map vote to change maps. Once enough players have  //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
//    any one word (i.e. no spaces) that starts with "rockthe" and ends
//    with "vote". Some examples might be: "rockthedamnvote",
//    "rockthesillylittlevote", or "rockthefreakingvote". The total
//    length of the word can not be longer than 31 characters. That
//    leaves 20 characters for creativeness once you factor in the
//    lengths of "rockthe" and "vote")
gal_rtv_commands 3

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 5

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 1.0

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps    //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 2

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
// be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0       


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags c


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-    //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 0


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                          //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify  //
// what happens when the server restarts.                            //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//    been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a    //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings  //
// will only display a portion of the total map list at a time.      //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using
// the gal_listmaps console command.
// Setting it to 0 will not paginate the map listing. 
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile maps.ini

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players  //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is  //
// shown what every other player's selection was.                    //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                          //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle.
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile emptycycle.txt


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,  //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                            //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 10


Jon 05-31-2009 09:21

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I haven't been able to figure out the algorithm for it but sometimes the map changes before the timelimit expires. For instance there was 3 minutes left of the timelimit (according to timeleft cmd) but 15 seconds later the map changed.

Code:

[  1] Admin Base              1.8.0.3660  AMXX Dev Team    admin.amxx      running 
 [  2] Admin Commands          1.8.0.3660  AMXX Dev Team    admincmd.amxx    running 
 [  3] Admin Help              1.8.0.3660  AMXX Dev Team    adminhelp.amxx  running 
 [  4] Slots Reservation      1.8.0.3660  AMXX Dev Team    adminslots.amxx  running 
 [  5] Multi-Lingual System    1.8.0.3660  AMXX Dev Team    multilingual.am  running 
 [  6] Menus Front-End        1.8.0.3660  AMXX Dev Team    menufront.amxx  running 
 [  7] Commands Menu          1.8.0.3660  AMXX Dev Team    cmdmenu.amxx    running 
 [  8] Players Menu            1.8.0.3660  AMXX Dev Team    plmenu.amxx      running 
 [  9] Maps Menu              1.8.0.3660  AMXX Dev Team    mapsmenu.amxx    running 
 [ 10] Admin Chat              1.8.0.3660  AMXX Dev Team    adminchat.amxx  running 
 [ 11] Anti Flood              1.8.0.3660  AMXX Dev Team    antiflood.amxx  running 
 [ 12] Admin Votes            1.8.0.3660  AMXX Dev Team    adminvote.amxx  running 
 [ 13] TimeLeft                1.8.0.3660  AMXX Dev Team    timeleft.amxx    running 
 [ 14] Pause Plugins          1.8.0.3660  AMXX Dev Team    pausecfg.amxx    running 

 [ 15] Stats Configuration    1.8.0.3660  AMXX Dev Team    statscfg.amxx    running 
 [ 16] Restrict Weapons        1.8.0.3660  AMXX Dev Team    restmenu.amxx    running 
 [ 17] StatsX                  1.8.0.3660  AMXX Dev Team    statsx.amxx      running 
 [ 18] Knife Management        2.8        Jon              knife.amxx      running 
 [ 19] Ultimate Sound          1.5        Dizzy            sounds.amxx      running 
 [ 20] AllChat                1.0        Jon              allchat.amxx    running 
 [ 21] LjS - eXtreme Mod      2.2b7      Fatalis & Numb    ljstats.amxx    running 
 [ 22] President Mod          0.1        Jon              presmod.amxx    running 
 [ 23] xREDIRECT              1.0.3.1    x0R              xredirect.amxx  running 
 [ 24] Galileo                1.1.290    Brad Jones        galileo.amxx    running 
 [ 25] Save Stats              1.0        Jon

Code:

// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GAL) Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 15

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not  //
// want to function normally, if at all, when using this plugin, so  //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the  //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.          //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature.
gal_banrecent 0

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to    //
// start an early map vote to change maps. Once enough players have  //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
//    any one word (i.e. no spaces) that starts with "rockthe" and ends
//    with "vote". Some examples might be: "rockthedamnvote",
//    "rockthesillylittlevote", or "rockthefreakingvote". The total
//    length of the word can not be longer than 31 characters. That
//    leaves 20 characters for creativeness once you factor in the
//    lengths of "rockthe" and "vote")
gal_rtv_commands 2

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 7.5

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.50

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps    //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 1

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
// be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0   


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 8


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
gal_vote_weight 0

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags y


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-    //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                          //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify  //
// what happens when the server restarts.                            //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//    been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 4


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a    //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings  //
// will only display a portion of the total map list at a time.      //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using
// the gal_listmaps console command.
// Setting it to 0 will not paginate the map listing. 
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 10

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile mapcycle.txt

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players  //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is  //
// shown what every other player's selection was.                    //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                          //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle.
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile emptycycle.txt


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce,  //
// in a player's mind, what is happening. You may choose to mute any  //
// that you would rather not have spoken.                            //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 0


kLEJT 05-31-2009 09:46

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
http://forums.alliedmods.net/showthread.php?t=93646

Arkshine 05-31-2009 11:42

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by kLEJT (Post 838805)

How is related to Galileo?

KadiR 05-31-2009 12:00

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
3 Attachment(s)
hey brad,
I like your plugin very much =)
but can you make a cvar like in deags map manager? The hud messages on the left corner..

like this pictures.. :D

Brad 05-31-2009 14:00

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
Quote:

Originally Posted by KadiR (Post 838895)
The hud messages on the left corner..

I will consider this for a future release.

crazyeffect 05-31-2009 14:18

Re: Galileo 1.1.290 (a feature rich map voting plugin)
 
I'm starting on Dutch Translation...


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