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-   -   [CS:GO] Deathmatch (v2.0.9, 2018-06-12) (https://forums.alliedmods.net/showthread.php?t=246405)

Maxximou5 08-17-2014 06:48

[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
 
1 Attachment(s)

_____________________________________________

Main Features
_____________________________________________
  • Weapon Menu
  • Loadout Style
  • Free For All (FFA)
  • Client Preferences
  • Workshop Map Support
  • Display Panel for Damage
  • Different Game Modes:
    • Headshot Only
    • Primary Weapons Only
    • Secondary Weapons Only
    • Random Weapons Only
  • No Knife Damage (Guns Only)
  • Objective Removal (C4/Hostage)
  • Spawn Editor, Menu, and Statistics
  • Fast Weapon Equip
  • Replenish Grenades
  • Replenish Ammo & Clip
  • Hide Radar for Players
  • Hide Award and Grenade Messages
  • Kill Reward (HP/AP/Ammo/Grenades)
  • Line of Sight Spawning
  • 3rd Party Knife Plugin Support
  • Multi-Language Support
    • English Supported
    • Spanish Supported
    • French Supported
    • Polish Supported
    • Brazilian Supported
    • German Supported

_____________________________________________

Features to Add
_____________________________________________
  • Integrated Stats (ELO)
  • Team Selective Spawns

_____________________________________________

Commands
_____________________________________________
  • dm_spawn_menu - Opens the spawn point menu.
  • dm_respawn_all - Respawns all players.
  • dm_stats - Displays spawn statistics.
  • dm_reset_stats - Resets spawn statistics.

_____________________________________________

ConVars
_____________________________________________

Spoiler


_____________________________________________

Compatibility
_____________________________________________

This plugin is tested on the following Sourcemod & Metamod Versions.

_____________________________________________
Requirements
_____________________________________________

None.

_____________________________________________

Instructions
_____________________________________________
  • Extract zip file and place files in the corresponding directories of /addons/sourcemod
  • /configs/deathmatch/deathmatch.ini
  • /configs/deathmatch/spawns/*.txt
  • /plugins/deathmatch.smx
  • /scripting/deathmatch.sp (necessary only for compiling)

_____________________________________________
Changelog
_____________________________________________

To view the most recent changelog visit the changelog file.

_____________________________________________

Download
_____________________________________________

Once installed, the plugin will update itself as long as you've done as described in the requirements section; otherwise, downloaded the latest release below.
Please download the latest deathmatch.zip file from my releases.

_____________________________________________

Bugs
_____________________________________________

If there are any bugs, please report them using the issues page.

_____________________________________________

Credit
_____________________________________________

A thank you to those who helped:

_____________________________________________

Source Code
_____________________________________________

Visit the Github or download the source code below.

_____________________________________________

Donate
_____________________________________________

If you think I am doing a good job or you want to buy me a beer or feed my cat, please donate. Thanks!

https://www.paypalobjects.com/en_US/...onateCC_LG.gif

_____________________________________________

Difference
_____________________________________________

Why another release of a Deathmatch plugin? After receiving many requests to update my release of Snip3rUK's Deathmatch plugin (version 1.5.5), I decided it was time to fix up the bugs and issues rendering the plugin a bit broken. This is simply carrying on the wonderful plugin that Snip3rUK made, but with the added benefit of new features, fixed bugs, and maintainability. The general code has not been altered other than what needed to be fixed or better optimized, and of course the few new features. Why continue this plugin when h3bus's Deathmatch plugin is already an extension of Snip3rUK's? A lot of requests I received were due to his plugin being too complicated to use for some server operators; whereas, this plugin requires simple setup and configuration. Not dependent or useful for map specific, but designed for generic deathmatch use. If you are using the old version (1.5-1.5.5) please back up everything and remove all files, as the file placement has moved.

Total times downloaded: 6922 (as of 2018-06-14)

Maxximou5 08-17-2014 06:49

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
Reserved for future Q & A.

DoomHammer69 08-17-2014 17:03

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
The server crash without any error in console.
Here are my all info. Based on windows

[SM] Listing 25 plugins:
01 "Admin File Reader" (1.6.1-dev+4532) by AlliedModders LLC
02 "Admin Help" (1.6.1-dev+4532) by AlliedModders LLC
03 "Admin Menu" (1.6.1-dev+4532) by AlliedModders LLC
04 "Advertisements" (0.6) by Tsunami
05 "Anti-Flood" (1.6.1-dev+4532) by AlliedModders LLC
06 "Basic Chat" (1.6.1-dev+4532) by AlliedModders LLC
07 "Basic Comm Control" (1.6.1-dev+4532) by AlliedModders LLC
08 "Basic Commands" (1.6.1-dev+4532) by AlliedModders LLC
09 "Basic Info Triggers" (1.6.1-dev+4532) by AlliedModders LLC
10 "Basic Votes" (1.6.1-dev+4532) by AlliedModders LLC
11 "Client Preferences" (1.6.1-dev+4532) by AlliedModders LLC
12 "CS:GO Zones" (1.3) by Root (based on "Anti Rush" plugin by Jannik 'Peace-Maker' Hartung)
13 "Deathmatch" (2.0.0) by Maxximou5
14 "Disable Auto-Kick" (0.3) by The-Killer
15 "Fun Commands" (1.6.1-dev+4532) by AlliedModders LLC
16 "Fun Votes" (1.6.1-dev+4532) by AlliedModders LLC
17 "HLstatsX CE Ingame Plugin" (1.6.19) by psychonic, cypis
18 "Only Headshot" (1.4) by Spir
19 "Player Commands" (1.6.1-dev+4532) by AlliedModders LLC
20 "Reserved Slots" (1.6.1-dev+4532) by AlliedModders LLC
21 "Server Clean Up" (1.2.2) by Jamster
22 "Sound Commands" (1.6.1-dev+4532) by AlliedModders LLC
23 "SourceBans" (1.4.11) by SourceBans Development Team
24 "Updater" (1.2.0) by GoD-Tony
25 "Vigilante 1.4" (1.6) by eLManiKomio

[SM] Displaying 13 extensions:
[01] Automatic Updater (1.6.1-dev+4532): Updates SourceMod gamedata files
[02] Webternet (1.6.1-dev+4532): Extension for interacting with URLs
[03] CS Tools (1.6.1-dev+4532): CS extended functionality
[04] BinTools (1.6.1-dev+4532): Low-level C/C++ Calling API
[05] SDK Tools (1.6.1-dev+4532): Source SDK Tools
[06] Top Menus (1.6.1-dev+4532): Creates sorted nested menus
[07] Client Preferences (1.6.1-dev+4532): Saves client preference settings
[08] SQLite (1.6.1-dev+4532): SQLite Driver
[09] SDK Hooks (1.6.1-dev+4532): Source SDK Hooks
[10] <FAILED> file "steamtools.ext.dll": No se puede encontrar el mdulo especificado.

[11] <FAILED> file "curl.ext.dll": No se puede encontrar el mdulo especificado.

[12] Socket (3.0.1): Socket extension for SourceMod

Listing 4 plugins:
[01] SourceMod (1.6.1-dev+4532) by AlliedModders LLC
[02] CS Tools (1.6.1-dev+4532) by AlliedModders LLC
[03] SDK Tools (1.6.1-dev+4532) by AlliedModders LLC
[04] SDK Hooks (1.6.1-dev+4532) by AlliedModders LLC


All other plugins are stable and running fine in other servers, I try to run only this plugin and still the server fails.

FIX:

Already Fixed installing in my windows machine:

http://www.microsoft.com/en-us/downl....aspx?id=26347

http://www.microsoft.com/en-us/downl...s.aspx?id=2092

http://www.microsoft.com/en-us/downl...s.aspx?id=5582

And now the server runs withouth any crash! ( You MUST restart the machine / dedicated after install this )

Thanks for your help Maxximou5

TomXPro 08-17-2014 19:11

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
If it works, does your plugin ADD this gametype /-mode?
Can I configure on which map your plugin runs?

Maxximou5 08-17-2014 21:06

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
The plugin works well on my servers, what DoomHammer69 was experiencing is fixed now, refer to his post if you are running a windows machine.

Any plugin can be configured to run on certain maps. You could use: https://forums.alliedmods.net/showth...=69506?t=69506

versatile_bfg 08-18-2014 00:22

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
If we are still using the old one from Death match 1.5.# Can we just replace the plugin only and all the setting be the same? [Most likely will work just want to make 100% sure before I change the plugin over]

Maxximou5 08-18-2014 05:42

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
There are new settings in the deathmatch.ini file, as well, the location of the files have moved to the sourcemod dir rather than the cfg folder.

versatile_bfg 08-18-2014 23:41

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
2 Attachment(s)
Quote:

Originally Posted by Maxximou5 (Post 2185638)
There are new settings in the deathmatch.ini file, as well, the location of the files have moved to the sourcemod dir rather than the cfg folder.

alright sweet. Cheers. Updating to SM1.6.1+ now and going to install this as well.

Also you may want to put updater under this line:
PHP Code:

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#undef REQUIRE_PLUGIN
#include <updater> 

This will allow people without the updater plugin to use the plugin. =) You have coded the rest right for it.

Attached spawns points for cbble and overpass [18-19 points]

Edit:

Is the HS only feature far away? Just got asked to set a server up with it.

Maxximou5 08-19-2014 02:51

Re: [CS:GO] Deathmatch (v2.0.0, 2014-08-17)
 
Quote:

Originally Posted by versatile_bfg (Post 2186046)
alright sweet. Cheers. Updating to SM1.6.1+ now and going to install this as well.

Also you may want to put updater under this line:
PHP Code:

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#undef REQUIRE_PLUGIN
#include <updater> 

This will allow people without the updater plugin to use the plugin. =) You have coded the rest right for it.

I did not know that, thank you for providing that little nugget of gold. :bacon!:

Quote:

Originally Posted by versatile_bfg (Post 2186046)
Attached spawns points for cbble and overpass [18-19 points]

Thank you!

Quote:

Originally Posted by versatile_bfg (Post 2186046)
Is the HS only feature far away? Just got asked to set a server up with it.

Not far away, I am just looking for the best way to implement the checks for it. I hope to have it done in a couple days, given I have the time.

Update: I finished it this morning, took a few hours but I got it working and added a bunch of new features. I'll release it with the rest of the new features soon.

versatile_bfg 08-25-2014 07:06

Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
 
Currently getting these 2 errors popping up:
PHP Code:

L 08/25/2014 17:30:19: [SMNative "IsClientInGame" reportedClient index 0 is invalid
L 08
/25/2014 17:30:19: [SMDisplaying call stack trace for plugin "deathmatch.smx":
L 08/25/2014 17:30:19: [SM]   [0]  Line 431deathmatch.sp::Timer_WelcomeMsg()
L 08/25/2014 17:31:09: [SMNative "SetEntProp" reportedEntity 1 (1is invalid
L 08
/25/2014 17:31:09: [SMDisplaying call stack trace for plugin "deathmatch.smx":
L 08/25/2014 17:31:09: [SM]   [0]  Line 1157deathmatch.sp::RemoveRadar() 

To stop Line 431 error this will work:
PHP Code:

public Action:Timer_WelcomeMsg(Handle:timerany:userid)
{
    new 
clientIndex GetClientOfUserId(userid);
    
    if (!
IsFakeClient(clientIndex))
    {
        if (
IsClientInGame(clientIndex))
        {
            
PrintHintText(clientIndex"This server is running Deathmatch Version 2.0.1");
            
//PrintToChat(clientIndex, "[\x04WELCOME\x01] This server is running \x04Deathmatch \x01v2.0");
        
}
    }
    return 
Plugin_Stop;


Could be a better way to do it but this way makes sense to me.

Not sure on Line 1157 but maybe the same code as above will fix this error?


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