[L4D2] Unable to load plugin ("code is too new")
I'm running a L4D2 server (Linux, newest versions of SourceMod and Metamod installed)
Some plugins fail to load, here is the error-log: L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d2_shop_lethal_ammo.smx": Unable to load plugin (unsupported feature set; code is too new). L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d2_shop_jump.smx": Unable to load plugin (unsupported feature set; code is too new). L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d2_incapped_crawling.smx": Unable to load plugin (illegal disk size). L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d_mutant_zombies.smx": Unable to load plugin (illegal disk size). L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d2_shop_bhop.smx": Unable to load plugin (unsupported feature set; code is too new). L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d2_shop.smx": Unable to load plugin (unsupported feature set; code is too new). L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d2_shop_lasertag.smx": Unable to load plugin (unsupported feature set; code is too new). L 04/18/2022 - 19:15:17: [SM] Failed to load plugin "l4d_hats.smx": Unable to load plugin (illegal disk size). I have installed all required plugins for these plugins Any help would be appreciated. |
Re: [L4D2] Unable to load plugin ("code is too new")
That plugin is compiled with dev version of SourceMod (1.11) and you try use those on stable version of SourceMod (1.10)
You need compile plugins with 1.10 ...or upgrade your server SM to 1.11 which is not recommend. |
Re: [L4D2] Unable to load plugin ("code is too new")
Quote:
Thanks for the answer, is the 1.11 really that unstable that its not recommended? |
Re: [L4D2] Unable to load plugin ("code is too new")
Well, if you use dev version, you should not complain server/plugin crashes.
Using stable <- read version, you can ask help of crash problem and post issue in SM github, etc. etc. |
Re: [L4D2] Unable to load plugin ("code is too new")
That's not correct - neither 1.10 nor 1.11 should cause issues such as crashes, in fact 1.11 has a lot more bug fixes. The stable / dev designator refers to the APIs offered, things can be removed from 1.11 and new APIs might see a lot of changes after they're added. I would encourage almost everyone to use 1.11 and report any issues they encounter.
We're having a lot of delays with 1.11 because this keeps happening: Developer: 1.11 looks to be done, ready to promote to stable this weekend User: I don't think it is ready, I've had issues with my plugins Developer: Did you open bugs? User: .... No Developer: Tell anyone about the issues? User: ....... No Quote:
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