[l4d2] Ready Up Complete v1.9.1 (Updated 11/21/2012)
2 Attachment(s)
Description
This is the final release of this plugin. First, to note, the "competitive" mode has been removed, as it was an idea that really wasn't developed, and if it ever were to be, should be done as its own plugin. Ready Up provides several unique forwards, which I created to use with several of my plugins, but other people may find a use for them as well. There are cvars that let you turn off every feature that the plugin provides, if your only desire is to use those forwards. However since my plugins use these forwards, please remember that this plugin is required for use with them. If you're considering downloading skyrpg1, skyrpg2, or team manager, that you'll need this plugin as well. There are several ways to handle the ready up phase. You can choose to have it display the players who are still loading in a panel-style format or to display the number of players connecting in a hint message. Either way, the time remaining (unless no time is set) will also be displayed. You can opt to show a panel with the players who are loading, ready, not ready, and spectators, where players can either type commands to ready/unready, or press '3' to toggle their states, you can also choose to hide the menu and force players to wait the entire ready up period, or the ready up phase can be skipped completely. Whether or not ready up occurs during the second-half is also up to you. How ready up affects players is up to you, generally. You can choose to either lock the saferoom door or freeze the survivors in place during the ready up period. However, on the first map of every campaign, survivors are frozen in place regardless of the config settings since there is no safe room on the start maps. Installation Instructions, Dependencies Prodigy Sim's L4D2 Direct SDKHooks number of archive downloads before last update: 116 number of binary downloads before last update: 70 |
Re: [l4d2] Ready Up Complete
Does this plugin need l4d2 direct gamedata?
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Re: [l4d2] Ready Up Complete
I'm actually not sure if l4d2_direct uses its gamedata file anymore. If it does, then yes, otherwise no.
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Re: [l4d2] Ready Up Complete
Can you implement pause feature?
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Re: [l4d2] Ready Up Complete
Can you do an installation instruction please ?
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Re: [l4d2] Ready Up Complete
Installation:
Drag and drop! ConVars from plugin: PHP Code:
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Re: [l4d2] Ready Up Complete
Thx fot trolling o/
but it is not working for me even with simple drag and drop =) so I think I missed something when installing, so I asked for some detail installation instructions. |
Re: [l4d2] Ready Up Complete
Thanks for the emails, and other bugs/comments reported on the google code page in my absence.
Pretty much all of these features have been implemented. Also, thanks to blackdevil for the french translations. |
Re: [l4d2] Ready Up Complete
readyup.sp compile error..:cry:
img attached. http://cfile235.uf.daum.net/original...508AA753193743 Quote:
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Re: [l4d2] Ready Up Complete
You failed to follow the directions in the OP, ergo compile errors, ergo you should just download the compiled binary instead.
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