Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
awesome man, that should be useful for me !
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
i will say this , its fucking awesome , great work arkshine.
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
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About crosshair, it seems the keyword "crosshair" is a second crosshair you can added and not replacing the original. Will explain the parameters another time. Thanks. |
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
OK, will do some testing in there.
P.S. You can also pass ammo2 keyword for the secondary ammo type.Using it together with Code:
byte SecondaryAmmoID byte SecondaryAmmoMaxAmount |
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
thanks for share !
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
It was actualy one year ago. :)
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
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To Arkshine, C.S. sends Weapon List as MSG_INIT (This mean message sends one time on connect), if you want change sprite for ever just send your message one time on connect, otherwise you must send it every time you want change it. =) |
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
I'm well aware this message is sent one time but that's would lose the purpose to be dynamic & per player, which would be what want coder for most of them. But it's true I could add a section for the situation all players all the time.
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
I need to show icon if player has hud_fastswitch 1, is that possible?
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Does it work on client-side ?
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