Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Good job
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Awesome! Nice Arkshine! Thanks
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Great Job, will be very usefull :D
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Nice. Didn't think this was possible.
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
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Thanks |
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Nice, but are you completely sure that you can only replace the already made weapons and not create new ones? In ESF (which is a mod and possibly uses some different weapon system) you can actually create new weapons by registering a command (like "weapon_new") to hook when the weapon is selected (or force the player to select it), writing certain messages and setting weapon's new ID (if the last ID for ESF is like 34, then for the new weapon it would be 35) in certain messages and of course setting up the weapon_new.txt file.
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Today: -1
within 2 month:+10 ;( pd:the truth +10 :|. |
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Can this be used to place a sprite in the player's screen? That way we could show an image without editing hud.txt
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Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Arkshine, I think that knife can be placed in first slot. I passed SlotID as 0 and NumberInSlot 1 and it worked, while setting both to 0 didnt drawed sprite in HUD.
Edit. Is it possible to change crosshair ? I mean I passed it in .txt file and precached the sprite.But the original CS crosshair appeared. I was trying to hide crosshair with HideWeapon event but I failed. Edit2. Maybe you explain what each parameter does? Especially, someone maybe confused with flags parameter(since you can add some flags to the weapon). |
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
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