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-   -   [L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017) (https://forums.alliedmods.net/showthread.php?t=297161)

Lux 05-07-2017 02:08

[L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)
 
1 Attachment(s)
I'm no longer working on this plugin anyone else who would like to continue this is free to.


Hello here is ThirdPerson_To_POV.

ThirdPerson to POV will turn most thirdperson events back in to point of view(from the eyes of the survivor) I thought it would be more realistic rather than the astral projection that valve give's you by default while doing actions like healing or getting pounced by a hunter.

PHP Code:

Commands
sm_povoff 
(turns off pov)
sm_povon (turns on pov)
sm_povgod (Keeps pov on nomatter what for survivor who used pov god for current round (Think you're a GOD we'll seevery hard to play with)

This is clientbased 

Config: ThirdPerson_To_POV1.5.cfg
PHP Code:

// This file was auto-generated by SourceMod (v1.8.0.6036)
// ConVars for plugin "ThirdPerson_To_Pov.smx"


// Thirdperson to point of view version
// -
// Default: "1.5"
thirdperson_to_pov_version "1.5"

// Default mode when people join and have no cookie or no cookie option applied, 1 = on | 0 = off, (no cookie option applied is when a client has never used cmds !povoff or !povon on server)
// -
// Default: "1"
tp_pov_default_mode "1"

// Thirdperson to point of view mode (0 = disable 1 = Semi Events(Being Pounced but not when getting up) 2 = full)
// -
// Default: "1"
tp_pov_mode "1" 




Enjoy, Let me know how you like Thirdperson to pov :3

Quote:

1.0
Fixed bug specing a common infected.
Added Pov Modes
1.0.1
Added Toggle Cmds

1.0.2
changed to PostThink from OnGameFrame

1.1
added Cookiesaving

1.2
Deprecated

1.3
Reverted to 1.1

1.4
Made a 90% workaround with camera going else where when dying (lost packets could still cause it to bug or very low updaterate)

1.5
Added povgod command perma povmod
Config Named Changed to:
ThirdPerson_To_POV1.5.cfg

Xanaguy 05-07-2017 03:57

Re: [L4D2]ThirdPerson_To_POV
 
Beautiful! But nothing is perfect. Healing, or what I assume would be anything that forces thirdperson will glitch the camera during any escape scene. Has to be done when the last survivor enters the rescue vehicle.

Lux 05-08-2017 10:04

Re: [L4D2]ThirdPerson_To_POV
 
Quote:

Originally Posted by Xanaguy (Post 2518791)
Beautiful! But nothing is perfect. Healing, or what I assume would be anything that forces thirdperson will glitch the camera during any escape scene. Has to be done when the last survivor enters the rescue vehicle.

Maybe but that is not really important.

LLLLLLLLLLLL 05-13-2017 08:35

Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
 
I really like this plugin, even if my English is not good

Pyc 05-17-2017 11:37

Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
 
possible make command for enable/disable for players?

Edison1318 05-22-2017 03:06

Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
 
Great plugin, just you know while healing, i can't hear the tape sound it just fade to mute once i started healing. And also pouring the gascan too. Maybe the emitsound should do it i guess.

Lux 05-22-2017 12:52

Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
 
Quote:

Originally Posted by Pyc (Post 2521135)
possible make command for enable/disable for players?

One day I will get around to it, it's already on my todolist for people who get motion sickness.

Quote:

Originally Posted by Edison1318 (Post 2522215)
Great plugin, just you know while healing, i can't hear the tape sound it just fade to mute once i started healing. And also pouring the gascan too. Maybe the emitsound should do it i guess.

already messed with that but it was not refined enough, so it was cut for now.

LLLLLLLLLLLL 05-24-2017 20:16

Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
 
Sometimes the angle will be fixed at the foot of the zombie and outside the map ╮ (╯ ▽ ╰) ╭

Lux 05-25-2017 18:46

Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
 
Quote:

Originally Posted by LLLLLLLLLLLL (Post 2523190)
Sometimes the angle will be fixed at the foot of the zombie and outside the map ╮ (╯ ▽ ╰) ╭

My friend told me about this but i'm not sure why it happens, try and change line 43
(#define MAX_FRAMECHECK 3)
to
(#define MAX_FRAMECHECK 1)

LLLLLLLLLLLL 05-26-2017 05:07

Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
 
Quote:

Originally Posted by Lux (Post 2523489)
My friend told me about this but i'm not sure why it happens, try and change line 43
(#define MAX_FRAMECHECK 3)
to
(#define MAX_FRAMECHECK 1)

Thanks, I will try \ ^ o ^ /


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