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-   -   CSGO Update 2017.06.20 - SetClientInfo Crash (https://forums.alliedmods.net/showthread.php?t=298718)

Neuro Toxin 06-21-2017 04:37

CSGO Update 2017.06.20 - SetClientInfo Crash
 
Looks like today's update is crashing all my Windows* servers when attempting to connect.

https://crash.limetech.org/ypeih2kdaauc

Cooky 06-21-2017 04:39

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
Can't confirm... players currently playing on our servers without any issue.

Neuro Toxin 06-21-2017 04:39

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
OS?

Proz 06-21-2017 04:40

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
SetClientName causing issues as well

Cooky 06-21-2017 04:40

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
Quote:

Originally Posted by Neuro Toxin (Post 2530274)
OS?

Ubuntu 16.04 currently.

Mish0UUU 06-21-2017 04:49

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
Quote:

Host_Error: CL_CopyNewEntity: invalid class index (0).
Can't connect too

Neuro Toxin 06-21-2017 04:53

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
Just updated to latest stable versions of both SM and MM to ensure I'm not being stupid.

Still crashing on client connect.

I stupidly overwrote my configs, my god LMAO

sHoC 06-21-2017 05:09

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
Quote:

Originally Posted by Neuro Toxin (Post 2530279)
Just updated to latest stable versions of both SM and MM to ensure I'm not being stupid.

Still crashing on client connect.

I stupidly overwrote my configs, my god LMAO

I have same problem.. with the server
https://forums.alliedmods.net/forumdisplay.php?f=58
I updated sourcemod, but server shutdown sometimes.

Mish0UUU 06-21-2017 05:16

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
Change this line in engine.csgo.txt gamedata it work for linux.
Quote:

"SetClientName"
{
"windows" "30"
"linux" "68"
"mac" "68"
}

sHoC 06-21-2017 05:30

Re: CSGO Update 2017.06.20 - SetClientInfo Crash
 
Quote:

Originally Posted by Mish0UUU (Post 2530281)
Change this line in engine.csgo.txt gamedata it work for linux.

As you can see in engine.csgo.txt there is no setclient....

Code:

"Games"
{
        /* CGlobalEntityList */
        "#default"
        {
                "Addresses"
                {
                        "EntInfosPtr"
                        {
                                "windows"
                                {
                                        "signature"        "EntInfosFinder"
                                        "read"        "19"
                                }
                        }
                }
               
                "Offsets"
                {
                        "EntInfo"
                        {
                                "linux"                "4"
                        }
                       
                        /* Offset into LevelShutdown */
                        "gEntList"
                        {
                                "linux"                "13"
                        }
                }
               
                "Signatures"
                {
                        // This is not unique, but all matches have what we need. Found from FindEntityByClassname.
                        "EntInfosFinder"
                        {
                                "library"        "server"
                                "windows"        "\xEB\x15\x0F\xB7\xC0\x8D\x34\x40\x8B\x34\x2A\x2A\x2A\x2A\x2A\xEB\x06\x8B\x35"
                        }
                       
                        "LevelShutdown"
                        {
                                "library"        "server"
                                "linux"                "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
                        }
                }
        }
}



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