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-   -   Wave like effect. (https://forums.alliedmods.net/showthread.php?t=222640)

Remy Lebeau 08-05-2013 03:07

Wave like effect.
 
I'm trying to create an effect that represents a wave of water coming out from a player into the distance.

I've tried using TE_BeamPoints, however they just don't really work...

I would REALLY love to get something like the effect in this picture (http://files.gamebanana.com/img/ss/prefabs/4499a.jpg) but instead of it being a trail that follows a player, it's a wave that flows out (it only has to last a second or so).

Any help appreciated!

Blowst 08-05-2013 03:17

Re: Wave like effect.
 
Use env_spritetrail, func_rotating, and setparent

https://developer.valvesoftware.com/...nv_spritetrail

Remy Lebeau 08-05-2013 03:19

Re: Wave like effect.
 
How would I use that to create a trail OUT from a player?

Basically I want to fire an effect out from a player, but I want it to look like that screenshot..


I'd settle for some way to create either a massive beam, or a cone that spreads out from the player

thetwistedpanda 08-05-2013 06:39

Re: Wave like effect.
 
How would this be used Remy? Is it, for example, something like a WCS effect that will extend from the player and carry on for some distance?

Blowst 08-06-2013 00:26

Re: Wave like effect.
 
screenshots here

You may have to create many env_spirtetrail and func_rotating

Remy Lebeau 08-06-2013 19:24

Re: Wave like effect.
 
Quote:

Originally Posted by thetwistedpanda (Post 2006059)
How would this be used Remy? Is it, for example, something like a WCS effect that will extend from the player and carry on for some distance?

That's exactly it. I've created a race that has one particular skill that is a "Wave of water" that hits anyone (and everyone) in the player's view for a certain range. I'd love some sort of effect that represents that skill. In other words, a simple laser or beam isn't really enough, since I want to represent the mass of water coming out from the person.

thetwistedpanda 08-07-2013 21:50

Re: Wave like effect.
 
I'd go with https://developer.valvesoftware.com/wiki/Env_steam on an angle so it's shooting from the client as the easiest option. The best looking option though, would be to have a custom particle designed for you that emulates the effect.

Remy Lebeau 08-07-2013 22:11

Re: Wave like effect.
 
Quote:

Originally Posted by thetwistedpanda (Post 2008215)
I'd go with https://developer.valvesoftware.com/wiki/Env_steam on an angle so it's shooting from the client as the easiest option. The best looking option though, would be to have a custom particle designed for you that emulates the effect.


That looks really cool, thanks for the idea. I've only ever really worked with Temp Ents before, but some googling is bound to fix that :D

necavi 08-07-2013 22:13

Re: Wave like effect.
 
I would definitely recommend creating a particle effect, as long as it can be downloaded to the client. They are powerful and will dramatically reduce the networking necessary to do a lot of effects. (not to mention effort)

Remy Lebeau 08-08-2013 00:37

Re: Wave like effect.
 
Quote:

Originally Posted by necavi (Post 2008230)
I would definitely recommend creating a particle effect, as long as it can be downloaded to the client. They are powerful and will dramatically reduce the networking necessary to do a lot of effects. (not to mention effort)

Having had a brief look into creating particle effects, that seems to be a lot more work than using a env_steam entity!


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