Wave like effect.
I'm trying to create an effect that represents a wave of water coming out from a player into the distance.
I've tried using TE_BeamPoints, however they just don't really work... I would REALLY love to get something like the effect in this picture (http://files.gamebanana.com/img/ss/prefabs/4499a.jpg) but instead of it being a trail that follows a player, it's a wave that flows out (it only has to last a second or so). Any help appreciated! |
Re: Wave like effect.
Use env_spritetrail, func_rotating, and setparent
https://developer.valvesoftware.com/...nv_spritetrail |
Re: Wave like effect.
How would I use that to create a trail OUT from a player?
Basically I want to fire an effect out from a player, but I want it to look like that screenshot.. I'd settle for some way to create either a massive beam, or a cone that spreads out from the player |
Re: Wave like effect.
How would this be used Remy? Is it, for example, something like a WCS effect that will extend from the player and carry on for some distance?
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Re: Wave like effect.
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Re: Wave like effect.
I'd go with https://developer.valvesoftware.com/wiki/Env_steam on an angle so it's shooting from the client as the easiest option. The best looking option though, would be to have a custom particle designed for you that emulates the effect.
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Re: Wave like effect.
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That looks really cool, thanks for the idea. I've only ever really worked with Temp Ents before, but some googling is bound to fix that :D |
Re: Wave like effect.
I would definitely recommend creating a particle effect, as long as it can be downloaded to the client. They are powerful and will dramatically reduce the networking necessary to do a lot of effects. (not to mention effort)
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