AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2] Default Dance (https://forums.alliedmods.net/showthread.php?t=311817)

ShadowMarioBR 11-03-2018 19:22

[TF2] Default Dance
 
3 Attachment(s)
Description:
You ever wanted to do a Fortnite Emoji, in Team Fortress 2? Yeah, i don't too. But now you can!
Just by typing !defaultdance or sm_defaultdance on console, you can humiliate the enemies you killed with your killer dance moves!

PS: I never played Fortnite (and never have plans to), and don't like it, please don't hate on me, i just made this for the memes.


ConVars:
sm_defaultdance_version
Plugin version, don't change it.
sm_defaultdance_bots
Chance (from 0% to 100%) for the bots do default dance after killing a player, 0 to disable. Default value is 5.


Commands:
sm_defaultdance
Show your dance moves!


Requirements:
TF2Items
TF2Attributes
Taunt em's Gamedata

If you want to compile it, you're also going to need:
TF2 Stocks
SDKTools


Installation:
1. Extract the tf2_fdd files.zip file inside the tf folder of your server.
2. Extract the tf2_fdd fastdl.zip file inside the tf folder of your file host.
3. Extract the tf2_fdd server.zip file on tf folder of your server.
4. And last of all, download Taunt'em gamedata and place it inside addons/sourcemod/gamedata of your server.
5. Enjoy!


Credits:
A HUGE thanks to FlaminSarge for his Taunt'em mod, gamedata and code piece i ripped from his plugin.
Another big mcthankies to DNWS for his Scout Default Dance client-side mod.
Me, for the plugin and for poorly porting it to other characters.


Known issues:
Thanks to it replacing the character's default model for a while, some problems may occur, like:
Shading problems.
No eye pupils while dancing.
Incompatibility with plugins that replace the character's base model.

Note: I'd highly recommend you only use this mod on servers of default gamemodes.


To Do:
- Add more taunts
- Add Auto Updater to the plugin
- Fix Heavy's animations showing the weapon

Download:

Whai 11-03-2018 19:30

Re: [TF2] Default Dance
 
Heh... you forgot download files

Psyk0tik 11-03-2018 19:31

Re: [TF2] Default Dance
 
Quote:

Originally Posted by Whai (Post 2622498)
Heh... you forgot download files

He made the post so he could insert the URL into the source code. (He asked about it on the Discord channel.)

ShadowMarioBR 11-03-2018 19:34

Re: [TF2] Default Dance
 
Quote:

Originally Posted by Crasher_3637 (Post 2622499)
He made the post so he could insert the URL into the source code. (He asked about it on the Discord channel.)

^

Finally my slow internet decided to upload 'em.

Mr_panica 11-04-2018 18:34

Re: [TF2] Default Dance
 
Lol, thank you for that. Is it possible to count on new taunt from different games, for example from overwatch?

ShadowMarioBR 11-04-2018 21:29

Re: [TF2] Default Dance
 
Quote:

Originally Posted by Mr_panica (Post 2622640)
Lol, thank you for that. Is it possible to count on new taunt from different games, for example from overwatch?

I'm not planning to do that, but it's a nice suggestion.
For now i'm just aiming to finish porting (even if badly ported, because i suck at Blender) most of/all Fortnite emotes for TF2, but i will think about it when i end what i'm doing.

Mr_panica 11-05-2018 04:54

Re: [TF2] Default Dance
 
Can you tell me how to make such a reproduction for this taunt? Maybe some little plugin?
https://gamebanana.com/skins/128173

Mr_panica 11-05-2018 05:17

Re: [TF2] Default Dance
 
Found a bug. If you enter a command into the console many times, the music of taunt becomes very loud.

ShadowMarioBR 11-09-2018 16:16

Re: [TF2] Default Dance
 
Quote:

Originally Posted by Mr_panica (Post 2622706)
Found a bug. If you enter a command into the console many times, the music of taunt becomes very loud.

I don't think that's something i could fix, as you just used the same command a bunch of times.

CrazyGhostRider 11-10-2018 10:03

Re: [TF2] Default Dance
 
Quote:

Originally Posted by ShadowMarioBR (Post 2623300)
I don't think that's something i could fix, as you just used the same command a bunch of times.

Took from another forum:
Code:

if (danceTimer[client] != 0)
          {
                return Plugin_Handled;
          }

Hope this helps you.


All times are GMT -4. The time now is 19:03.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.