[TF2] thirdperson for tradeserver
Hello guys,
Recently browsing through some trade servers, i stumbled upon this "!thirdperson" command which worked quite nicely. I did some searching and found some very buggy methods of turning the thirdperson on. Ways that hide the character model and are very bugged in general. I realise the best way to do the thirdperson is to allow the client to set the thirdview through console, client-side, but i wonder how did the server do to make the command turn into "!thirdperson" on the chat. Can someone help on this!? |
Re: [TF2] thirdperson for tradeserver
RegConsoleCmd("sm_test", CmdTest); // Will trigger if players type !test or /test in chat or sm_test in console. Any command you make with sm_ at the front will have this behaviour in Sourcemod.
Then on the callback set the cvars or w/e for thirdperson. |
Re: [TF2] thirdperson for tradeserver
You didn't quite get the question, mate.
I'm totally capable of creating the console command. The catch here is to make it work CLIENT-SIDE! You can't actually force a player to set the classical thirdperson (which they write on the console), so people developped other ways to fake it. What i'm looking for is one of these ways... one that works. :\ |
Re: [TF2] thirdperson for tradeserver
Code:
#pragma semicolon 1 |
Re: [TF2] thirdperson for tradeserver
That is part of the prophunt plugin, right?
I've tried that already and it sort of lost the lag compensation and i couldn't see the character model, which was the whole point of the thirdperson. So i guess that didn't work out too well. Many thanks for the try! Any other ideas? |
Re: [TF2] thirdperson for tradeserver
tf2 update:
Added the "Server can execute" flag to the “firstperson” and “thirdperson” commands. this should help i guess |
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Re: [TF2] thirdperson for tradeserver
Stripping cheatflags is easy, so with the ScE update it should work.
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