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-   -   FF2 NEW BOSS: Jackal Commander (https://forums.alliedmods.net/showthread.php?t=307519)

Amphioxus 05-13-2018 13:30

NEW BOSS: Jackal Commander
 
1 Attachment(s)
Introducing the Jackal Commander!
By Amphioxus

The Jackal Commander is the overseer of the criminal organisation Jackal, an organisation that will do anything to get their hands on the high-tech equipment of CDA that is plastered across post-apocalyptic London. Although he prefers to remain anonymous, the Jackal Commander has agreed to come out of his mother's basement for a day, or maybe two, to try to hire the TF2 mercs. Unless they have other plans...

https://image.ibb.co/fvtkVd/kj.png

Stats:

Health: (((810+n)*n)^1.04)
Lives: 1
Rage Damage: 3600
Max Speed: 340
Damage per swing: 195


Notes: Since this is my first boss, I decided to stick quite close to the default stats

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Abilities:

1. Rocket Boots - Stealing prototype rocket boots from CDA is no problem for Jackal. Convincing someone to strap them on is an entirely different story.

Force: 0.9
Cooldown: 8 seconds
Charge Time: about 1 second


Notes: Brave Jump was always my favourite ability in Freak Fortress, so I decided to adapt it into my first boss


2. RAGE: SMG-9 - Although you could consider him physically incompetent, that in no way takes away from the fact that the Jackal Commander considers himself an ace with any gun.

Clip Size: 15
Damage per shot: 62
Duration: Infinite
Uber Time: Gain an uber while loading in the clip


Notes: If you've ever played Dirty Bomb, you'd know the power of the guns. The Commander's rage attempts to mimic this

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Video Demonstration

https://youtu.be/3GJwMO1QT5E

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Special Thanks to...

I'd like to thank the Freak Fortress 2 community for helping me get my boss, and the server I used to test him, running smoothly. Specifically I'd also like to thank:

AnubisTF2: For helping out with the server and boss sounds. 'preciate it

Sadao: For being an absolute champion and helping me fix all the little problems I had with the boss, from the model to the .cfg

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Downloads

See attached below the file jackalcommander.zip, which contains all the files for the boss.

Have fun!

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Updates

1.1 - Reduced clip size from 20, to 15
-Increased rage damage by 1100

Notes: I wanted to avoid centring the Commander's game-play too much around his rage.

1.2 -Moved Cantsing.mp3 voiceline from killing spree line to lastman line

1.3 -Thanks for 500 views!

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epicwindow 05-13-2018 16:03

Re: NEW BOSS: Jackal Commander
 
>hit scan weapon that is not sniper rifle

me:triggereeddddddddddddddddddddddddddddddddd d

just saying but projectile weapons are more fair since you can attempt to juke them

Amphioxus 05-13-2018 16:11

Re: NEW BOSS: Jackal Commander
 
I'd imagine the sound cue + the clip load time + the high damage fall off + depending on player aim (more so than a rocket launcher or grenade launcher in many instances) should make it fair. Also are you saying making yourself hard to hit is not possible when up against hitscan weapons?

JuegosPablo 05-13-2018 18:37

Re: NEW BOSS: Jackal Commander
 
I gonna add on my server any problem i gonna tell you

epicwindow 05-14-2018 03:58

Re: NEW BOSS: Jackal Commander
 
making yourself hard to hit is not possible unless you move as fast as a scout especailly when the boss have 20 clip

also i am just gonna be honest and say giving the boss a hit scan weapon is not new/interesting/unique xd

its a good start and thats it

Amphioxus 05-14-2018 04:40

Re: NEW BOSS: Jackal Commander
 
Quote:

Originally Posted by JuegosPablo (Post 2592069)
I gonna add on my server any problem i gonna tell you

I hope you have fun with him!

Quote:

Originally Posted by epicwindow (Post 2592094)
making yourself hard to hit is not possible unless you move as fast as a scout especailly when the boss have 20 clip

also i am just gonna be honest and say giving the boss a hit scan weapon is not new/interesting/unique xd

I've made the decision to reduce the clip size and increase the rage damage, as I feel his gameplay would have been centred too much around his rage. The .zip file has been updated.

In terms of originality, I'm mostly interested in making the character unique, while also making him fun to play as/against, not necessarily a highly original idea in terms of combat. That's something I'm thinking of expanding to later on, especially as my knowledge of plugins and boss creation is only in its infancy.

Quote:

its a good start and thats it
Appreciate it.

epicwindow 05-14-2018 09:22

Re: NEW BOSS: Jackal Commander
 
making the character unique does not help the game play at all so imo its better to not pay too much attention into that

an old guide to make ur boss stand out:
https://forums.alliedmods.net/showthread.php?t=263667

heres the plugins for bosses:
https://forums.alliedmods.net/showthread.php?t=282388

Amphioxus 05-14-2018 09:36

Re: NEW BOSS: Jackal Commander
 
Quote:

making the character unique does not help the game play at all so imo its better to not pay too much attention into that
I think if it weren't for his character (voice lines e.g) he'd be boring to play as. I'm hoping what will make him entertaining and memorable to players will not really be his kit, but his character.

Quote:

an old guide to make ur boss stand out:
https://forums.alliedmods.net/showthread.php?t=263667

heres the plugins for bosses:
https://forums.alliedmods.net/showthread.php?t=282388
Thanks for the links, I'll definitely check them out.


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