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-   -   [CS:GO] BETA Assassination Game Mode ( as_ ) (https://forums.alliedmods.net/showthread.php?t=315113)

eyal282 03-23-2019 10:03

[CS:GO] BETA Assassination Game Mode ( as_ )
 
2 Attachment(s)
Take an important note, this plugin still requires someone to actually build a map to it. I'll try to find maps and link them here.

Notes for mappers:

1. The VIP gets 200 hp and 200 armor when spawned by default. The VIP's player model is "models/player/custom_player/legacy/ctm_gign.mdl" if it helps in something. The VIP model is the only thing that cannot be edited by cvars, although I might edit it myself if I find a better default CS:GO model to be differentiated.

2. The VIP needs to reach a hostage rescue zone in order to win, whose classname is "func_hostage_rescue"

3. Creating unreachable hostages behind the rescue spot will allow bot integration.

4. My code allows as much rescue points as you want, go wild.

5. Weapon limitations resemble CS 1.6 and if you steal a limited weapon from your enemy, you may equip it.


Notes for server owners:

1. Don't press "Get Plugin", press "AsGamemode.smx" instead.

2. There are some cvars that will appear in csgo/cfg/sourcemod/AsGamemode.cfg for you to edit, should you dislike the current state of the gamemode.

3. I couldn't find translation files for personal award when being rescued as a VIP, so I decided not to add it, hopefully it won't be OP.

4. Since checking if a warmup is active does trouble to me ( maybe it's the listen server I'm using ) I made the plugin actually work on warmups ( lol ) so you might want to remove them altogether.

5. The game mode uses vip_killed and vip_rescued so plugins that work with ranks like Kento's RankMe plugin will properly integrate with this plugin. If a VIP commits suicide then the points are given to a random terrorist player.

Video, although I have bad recording abilities: https://youtu.be/l9LxSoLzmOQ

Previous download count: 11

I've created a server that currently runs on as_oilrig 24/7:
185.185.134.226:28282

The server runs this map: https://steamcommunity.com/sharedfil.../?id=165683043

Note that the workshop map is edited by Stripper, here is my stripper layout:
https://www.mediafire.com/file/5l9v8...ilrig.zip/file

Also, I sealed the helicopter's windows with a prop spawner because it's an overpowered position of wallhack power: https://forums.alliedmods.net/showthread.php?p=2558627

eyal282 03-24-2019 05:24

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
This game mode is SOOOOO bugged right now I still have a lot of work to do.

Ilusion9 03-24-2019 06:58

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Quote:

Originally Posted by eyal282 (Post 2644685)
This game mode is SOOOOO bugged right now I still have a lot of work to do.

Maybe start using the new syntax? We are in 2019, not 2015 ...

eyal282 03-24-2019 07:20

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Quote:

Originally Posted by Ilusion9 (Post 2644697)
Maybe start using the new syntax? We are in 2019, not 2015 ...

No stop asking that...

New update fixes a lot of bugs but I need to see the gamemode running in a dedicated server.

eyal282 04-22-2019 10:02

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Gamemode is working flawlessly by the way.

I'm thinking about the possibility of porting it into Counter-Strike: Source. The first thing I need to do is decide which default models the terrorists and CT will have and which default model the VIP will have.

rogeraabbccdd 04-22-2019 21:39

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Just an information for you.
My Rankme has some unused vip code and stats when I ported it from CSS to CSGO.
Maybe it's time to make them work.

eyal282 04-23-2019 11:30

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Quote:

Originally Posted by rogeraabbccdd (Post 2648593)
Just an information for you.
My Rankme has some unused vip code and stats when I ported it from CSS to CSGO.
Maybe it's time to make them work.

IDK what you mean, I'm talking about the fact that if you installed my plugin in a CS:S server it would crash due to the models.

Also, about your RankMe my plugin now gives RankMe points when completing VIP objectives.

rogeraabbccdd 04-23-2019 11:48

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Quote:

Originally Posted by eyal282 (Post 2648651)
IDK what you mean, I'm talking about the fact that if you installed my plugin in a CS:S server it would crash due to the models.

Also, about your RankMe my plugin now gives RankMe points when completing VIP objectives.

I mean, my rankme has vip stats, maybe you can use it in your plugin.
https://github.com/rogeraabbccdd/Ken...me.inc#L70-L72

eyal282 04-23-2019 19:11

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Quote:

Originally Posted by rogeraabbccdd (Post 2648657)
I mean, my rankme has vip stats, maybe you can use it in your plugin.
https://github.com/rogeraabbccdd/Ken...me.inc#L70-L72

I already use your vip_killed and vip_escaped events. The only way to register "vip_played" is on either events of vip_killed and vip_escaped from your behalf. I already fire both events in my code, as visible.

Note: disconnecting will in fact trigger vip_killed, awarding a random terrorist with the kill similar to the way kill awards work.

rogeraabbccdd 04-23-2019 22:33

Re: [CS:GO] BETA Assassination Game Mode ( as_ )
 
Quote:

Originally Posted by eyal282 (Post 2648708)
I already use your vip_killed and vip_escaped events. The only way to register "vip_played" is on either events of vip_killed and vip_escaped from your behalf. I already fire both events in my code, as visible.

Note: disconnecting will in fact trigger vip_killed, awarding a random terrorist with the kill similar to the way kill awards work.

That's awesome


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