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-   -   [CS:GO] Bot Quota Fix (Updated 2016-06-11) (https://forums.alliedmods.net/showthread.php?t=283744)

nullb 06-10-2016 13:03

[CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
1 Attachment(s)
I've updated the bot quota fix plugin originally created by altex then further modified by DoPe^.

Re-factored the code, I was having issues with bots not getting removed after all human players left so I added that function and cleaned up the code's logic so it makes more sense. Probably a little faster.

cvars:
sm_csgobotquotafix_enable - Enable bot quota fix
sm_csgobotquotafix_quota - Bot quota
sm_csgobotquotafix_delay_enable - Enable/Disable the Bot Join Delay
sm_csgobotquotafix_delay - Delay in seconds for when the bots should join

Recommend usage, e.g. a DM server:
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 10

Hopefully this update is of use to some people, probably those who don't want to hibernate their servers, or have weird issues were the bots aren't getting kicked for what ever reason. It's a good safeguard if nothing else.

triarry 06-15-2016 17:01

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
Best fix I've found so far, except it seems to kick two bots instead of one, once the second player joins. I had the sm_csgobotquotafix_quota 9 enabled; I joined, and a bot got kicked for me to join. My friend joined, and two more bots got kicked, bringing the server count down to 8 instead of 9.

nullb 06-19-2016 10:40

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
I'll investigate I haven't noticed that and the source code shouldn't allow for that... Very odd, in my quick attempts I wasn't able to recreate it maybe you have another plugin getting in the way.

FallenNT 09-18-2016 08:56

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
Quote:

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// sm_csgobotquotafix.sp
//
// D:\Server\cs_go\csgo\addons\sourcemod\scripti ng\sm_csgobotquotafix.sp(52) : w
arning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this f
lag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// D:\Server\cs_go\csgo\addons\sourcemod\scripti ng\sm_csgobotquotafix.sp(56) : w
arning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this f
lag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// Code size: 6236 bytes
// Data size: 2912 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 25532 bytes
//
// 2 Warnings.
//
// Compilation Time: 0,34 sec
// ----------------------------------------

Press enter to exit ...

root88 09-18-2016 20:20

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
Don't you understand those warnings or how can we help you?

chouchouille28 01-15-2017 00:25

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
not working

rZr 04-23-2017 14:41

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
+1 not working :cry: One has an alternative ?

sneaK 04-24-2017 16:14

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
Can also confirm, plugin does not function as intended. Not to mention it forces bots in place of human players, kicking the humans for server being full/reserved slots. Sometimes it bugs out so much it has bots rejoining several tens of times a second, causing server var to be insanely high/crash the server.

red4911 04-24-2017 16:42

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
not working

nullb 10-05-2017 04:47

Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)
 
This plugin functioned correctly when I published it, it's no longer necessary to use a plugin like this to manage bots though.

This thread can be moved to the broken section, I don't see any reason to update it now the native bot functions work as they should.

Unless they don't I'm not aware of any issues, somebody confirm if there is I will update.


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