Re: Problems with FTP server [CS:GO]
Quote:
Originally Posted by Svenskaren12322
(Post 2634554)
Thanks for the answer, I've downloaded XAMPP because that's what most people recommend using for making a web server (On youtube at least), but there are still things that I quite don't understand and I cannot find a good answer to this, What does FTP, HTTP and FastDL have in common and how do I combine them? This probably sounds better in my head. But I've set up the web server so it opens up a website when I type "localhost" into my browser, I guess I'll have to open some ports to make it publicly accessible but that will be for last. I just don't understand how FTP is used together with this web I've just made.
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Running a web server off your home connection is inadvisable for a lot of reasons, namely security, anonymity and protection from your ISP (which will take note of the huge jump in traffic over port 80/443 and either tell you to knock it off or try to force you into a business internet plan). You can find a lot of options for a managed VPS for <$10 a month with a Google search, trying to DIY it opens you to a lot of annoyance and potential harm.
E: To answer the actual question, FTP and HTTP/S are protocols used by various technologies to communicate. They operate very differently and even though both can be accessed via URL it doesn't mean the underlying ways they communicate are compatible with one another. As far as running a FastDL is concerned, you'd use FTP to upload the maps you want to a folder that the HTTP server can see and then put the http:// address in the sv_downloadurl. When clients connect, they're pointed to that HTTP address and their client fetches the required maps/models/materials/whatever.
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