Simple AllTalk Manager
6 Attachment(s)
Simple AllTalk Manager
Description Allows you to set alltalk at different times. Plugin is part of the Simple Plugins project. Features
Cvars
Place the simple-alltalkmanager.smx in the /sourcemod/plugins dir. Place the simple-alltalkmanager_events.cfg in the /sourcemod/configs dir. A .cfg file will be made when first ran. It will be located in /cfgs/sourcemod If you have a old version of this plugin, delete the config file and let it make a new one. Then change the settings. Change Log Quote:
Please use the project site to report all bugs and request additional features. Future Updates None. Notes The way this works now is with a config file called simple-alltalkmanager_events.cfg. This file is a kvfile that has all the events you wish to hook, the reason string, and the setting. I included an example file for TF2, but you can customize it to your desired events and settings. Here is an example of the structure: Code:
"game_events" Code:
"game_events" To better explain how this plugin actually works, lets use an example based upon the _events.cfg file supplied with the plugin and the plugin's default settings.
If you notice, the player threshold can override whatever event state the game is in. If the threshold says turn it on, it will turn on, regardless of the event state; however if the threshold says to turn it off, and the event state says it should be on, it will be on. Additionally, understanding the order of the events will ensure you have the right setting when the event fires. |
Re: AllTalk Manager
could it be compatible with DoD: S now?
something like this: Quote:
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Re: AllTalk Manager
Actually the events I hooked were for tf2. I will make it hook the right events for each game. Take a few mins.
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Re: AllTalk Manager
sm_atmroundbeg is this durring the build round?
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Re: AllTalk Manager
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I can add another for tf2 that would allow another switch after the setup round. |
Re: AllTalk Manager
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Re: AllTalk Manager
I'm unsure of the sequence of TF2 events, but what I would like is to have AllTalk enabled during the "Waiting for Players" portion of a game and during the period from the end of a round until the map change. At all other times I want it disabled.
Will this plugin make that possible? |
Re: AllTalk Manager
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sm_atmroundbeg 1 sm_atmsetupfinished 0 sm_atmroundend 1 sm_atmroundstalemate 0 |
Re: AllTalk Manager
I really like this plugin but when I run it I get a bunch of cvar messages in the chat area. Is this something I can change?
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