CS 1.6 Custom 3rd Person View
1 Attachment(s)
Hey guys, I was messing around and made my own 3rd person camera. This camera has several different things compared with using set_view from engine module.
Differences: - Precision where your aiming is better. - Your model isn't alpha'd. - Your model stutters a bit with this method. - Doesn't require rocket.mdl (uses a weapon file from mod thats already precached) Heres the code using ENGINE module. It can be converted to FAKEMETA tho. Code:
That's it. You can change how the player can turn this off if you don't want to use my USE key method, just copy attach_view( id, id ); and remove_entity(entid); where you want to do it. Here's a screenshot: |
Re: CS 1.6 Custom 3rd Person View
wow, this is so cool, and with fakemeta, this will be awesome. Good Job OneEyed. :wink:
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Re: CS 1.6 Custom 3rd Person View
Fakemeta way.
Code:
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Re: CS 1.6 Custom 3rd Person View
I'm jealous that you were able to get attach_view to work. Good job!
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Re: CS 1.6 Custom 3rd Person View
and how can i set it to normal?
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Re: CS 1.6 Custom 3rd Person View
engine:
Code:
attach_view( id, id ); Code:
engfunc( EngFunc_SetView, iOwner, iOwner ); |
Re: CS 1.6 Custom 3rd Person View
i get it :*! 10x!
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Re: CS 1.6 Custom 3rd Person View
ohhh yes oneEyed!! :D
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Re: CS 1.6 Custom 3rd Person View
Here is my method, improved some things :), the model doesn't shake anymore.
PHP Code:
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Re: CS 1.6 Custom 3rd Person View
Quote:
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