Losing Team Slayer (aka. Autoslay, Defuse or Die)
2 Attachment(s)
CVARS:
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Re: Loosing Team Slayer
I'd suggest you add a message to people being slayed like.
PrintToChat(i, "[LTS] You failed to win, now pay the price!"); Or some such. |
Re: Loosing Team Slayer
I had to read this thread so I could figure out what the "Loosing Team" was. I was a little disappointed to realize it was the "Losing Team."
:) |
Re: Loosing Team Slayer
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Re: Losing Team Slayer
is there a reason, why it has to be 10 people to be online?
otherwise it looks like a good plugin. |
Re: Losing Team Slayer
im about o make a cvar to change that and set 3 as default. also add a chat msg to the slayed people explaining why they died, also with a on/off cvar.
if itīs not set to 3 connected or more the two first players that join the game get slayed when they spawn because the round ends and the first real round starts. |
Re: Losing Team Slayer
Finished and no more features waiting to be added. Requests are considered though.
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Re: Loosing Team Slayer
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It's much more common with native english speakers (at least Americans) than those writing english as a second language. |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
Updated, see changelog.
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
am i in the right part i can not dl the file at all what is the problem.
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
File is attached at the bottom of the first post, Click "Get plugin" to download.
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
I love this idea for a plugin, but my personal opinion of it would be twice as high if the slaying happened AFTER the bomb went off... that was people that actually ARE trying don't get punished.
Is this an easy fix? I was thinking about tinkering with it myself to figure it out, but I don't know if I could get it, and obviously you know more about it. Thanks, Chef |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
Yeas, it's work better when slay is delayed even 1 second.
Bomb explode, players ragdolls fly more realistic. (And if use server command phys_pushscale "10" make look more powerful) Not like "fall down barefoot" if slay works at the same time bomb explode. Thans previous version of this opportunity:wink: rate: Excellenthttp://forums.alliedmods.net/images/rating/rating_4.gif |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
Lindgren great plugin.
I use your creation on our dedicated dust2 servers. I do have one suggestion. Is it possible to add an admin check to the plugin? With the possibility that the plugin could disable itself if admin is present on the server? This would allow the plugin to maintain control when no admin is around, and auto disable when an admin is present. Just an idea and thank you for sharing your work ... :) |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
do u have this plugin for HLDS/ CS 1.6?
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
We need a update for Orange Plz..
Regards Stock |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
NOT work anymore on new updated Cs:s
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
Make an update, please.
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
3 Attachment(s)
Here.. Issue was event round_end winner "reason" index's
#2 *edit updatet losingteamslay_adminimmunity 6.12.2010, - change lts_minplayer 10 to default - Admin immunity default adminflag slay (f) - To override immunity use lts_immunity |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
Are there differences between 2 versions? Which version is better?
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
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I like version 1.2.0.5 because it have delay before slay to losing team. CT get killed by C4-bomb explode before it slayed. Version 1.3.3 it slay immediately and it not look so realistic.. CT "fall down barefoot" when bomb explode. Not good ragdoll physics #15 |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
Great plugin. I love the idea of this plugin. I have a hint. Is it possible to create logging event e. g. "autoslay"? so that I can track rankers to hlstatsx ce. In logs I can only see: committed suicide with "world" but I dunno how to track this to hlx ce
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Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
i cant get the plugins to work no one get slayed.
i can see if i type "sm plugins" in the console the plugin is loaded. can some one plz help me? |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
I have a suggestion. Could not add the following cvars?
lts_slay 0 lts_remove_weapon 1 lts_remove_cash 1 For survivors not meeting objectives at the end of the round, lose their money or lose their weapons, according cvar. |
Re: Losing Team Slayer (aka. Autoslay, Defuse or Die)
nice
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Losing Team Slayer (aka. Autoslay, Defuse or Die) 2.0.0 [2023/07/03]
2 Attachment(s)
Rewrote the plugin with fixing the author's errors (like creating console variables in OnMapStart) and various improvements.
Also added support for translations (the attached translation file contains English, Russian and Ukrainian localizations). Syntax left old (SM1.6 and older). |
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