[L4D] Exact FF Damage Announcer (1.4)
3 Attachment(s)
This used to be part of my competitive plugin, but since it doesn't fit in with the rest of the plugin, and there seems to be interest in a true FF damage plugin. I am releasing it on it's own.
Description This will send a message to both the attacker and victim of friendly fire with exactly how much damage was done. It will not spam damage reports on every point of damage done, instead it waits for the friendly fire to finish and announces the damage. It also auto-disables when in ready-up-mode with Downtown1's plugin. CVARS
1.4 - Removed depreciated commands, and any errors with the plugin. 1.2 - Added cvar to change how it announces FF damage 1.1 - Added in more checks to eliminate errors in the server log 1.0 - Initial Release |
Re: [L4D] True FF Damage Announcer
Is this better than broadcast?
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Re: [L4D] True FF Damage Announcer
Broadcast displays wrong info :shock: ? Why?
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I did not mean to imply there were incorrect plugins, only that mine tells you how much damage was done. |
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Re: [L4D] Exact FF Damage Announcer
Yeah I'm definitely grabbing this! :D
Couldn't stand the hinttext spammages from a bad molo throw for the broadcast plugin. |
Re: [L4D] Exact FF Damage Announcer
Hello Frus. I added your plugin and noticed my error log inside sourcemod was growing fast. The below is doing the same thing every minute. I disabled it for now. What might cause this?
Code:
L 08/17/2009 - 11:44:10: [SM] Plugin encountered error 15: Array index is out of bounds oth |
Re: [L4D] Exact FF Damage Announcer
Thanks for the bug report, I added more checks to ensure the client is in game and not a bot. It should eliminate most if not all errors.
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