[TF2] Cow Launcher
2 Attachment(s)
Credits:
NameUser (Editing code as such) Hitman Sparky (Idea) Tylerst (Original Code) http://cloud-2.steampowered.com/ugc/...E8E79E0758CEF/ As you can see, there is a cow. That cow replaces rockets. Description: It replaces all rockets with cows. Not much to say about this. Cvars: None Version: sm_cowlauncher_version More info: My server is running this plugin, and ALL my other plugins which I whipped up in my spare time. IP = 173.255.252.49:27015 ToDo:
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Re: [TF2] Cow Launcher
Hahaha, now all you have to do is change all the killicons on the rocket launchers to the one found here :3
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Re: [TF2] Cow Launcher
OnGameFrame, isn't that like.. bad or something?
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I use a plugin similar to this that uses SDK hooks and I'd love to break away from that horrible mess if I can. EDIT: If you could make it so users with certain flags can toggle this on/off it would be pretty crescent fresh. |
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Whereas SDKHooks adds OnEntityCreated which gives you the classname of the entity about to be spawned, and you can add an SDKHook SpawnPost hook and change its model there instead. For that matter, wasn't there a plugin just recently that allowed you to change any projectile to any model? |
Re: [TF2] Cow Launcher
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EDIT: I'm trying to make it toggleable for admin flag slay, but the compiler's saying that the function I have should return a value. I suck at coding. :L |
Re: [TF2] Cow Launcher
Need something like demoman shooting beer bottles ^^
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