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-   -   [NMRiH] Cyclop's beam (2016/05/03) (https://forums.alliedmods.net/showthread.php?t=282284)

Grey83 05-03-2016 09:38

[NMRiH] Cyclop's beam (2016/05/03)
 
2 Attachment(s)
Name: Cyclop's beam

Description: Creates a laser beam from the admin's eyes (as the Cyclops from the comic book X-Man) and allow to the all players to shove the zombies by pressing button Reload.

Installation: Place compiled plugin (nmrih_cyclop.smx) into the plugins folder (../addons/sourcemod/plugins/).
Place the translation file (nmrih_cyclop.phrases.txt) into the translations folder (../addons/sourcemod/translations/).

CVars:
  • nmrih_cyclop_version - Plugins version
  • sm_cyclop_default - Default client colour preference (0 - 8)
    You can choose from eight colors (red, orange, yellow, green, cyan, blue, purple and white) beam or make it invisible (set to 0).
    To select a color use the command "!settings".
  • sm_cyclop_alpha - Beam transparency
  • sm_cyclop_damage - Default beam damage
  • sm_cyclop_effect - Zombies die with effect (0 - no effect, 1 - burn, 2 - dissolve, 3 - disappear, 4 - trow)
  • sm_cyclop_shove - Allow shove the zombies by pressing Reload

Commands: sm_cyclop, sm_ct - Toggle the beam

yomox9 05-05-2016 23:07

Re: [NMRiH] Cyclop's beam (2016/05/03)
 
I enter !cyclop in chat.
Message displayed "[Cyclop] Beam enabled".
and I can kill zombie(burn).
But I can't see my beam.
So I try sm_cyclop_default 0~8. But I still can't see beam...
Why?

Grey83 05-06-2016 01:30

Re: [NMRiH] Cyclop's beam (2016/05/03)
 
yomox9, use menu "!settings" for change color of Your beam

yomox9 05-06-2016 23:12

Re: [NMRiH] Cyclop's beam (2016/05/03)
 
I could it. I should read carefully.Thank you~
This is funny idea plugin.

My suggestion:
・Energy for Beam. e.g. 0~100
・For create beam, need Full energy. e.g. 100
・If create beam, Energy will be 0.
・Energy will be recovery at regular intervals. e.g. 10/sec
・Energy indicator e.g. "Energy 100" on screen bottom left
・When only press reload button + Attack button, crate beam
・Beam sound
・More thick beam

Leonardo 05-15-2016 07:34

Re: [NMRiH] Cyclop's beam (2016/05/03)
 
Could possibly be adapted for any game, I think.

Grey83 05-15-2016 14:31

Re: [NMRiH] Cyclop's beam (2016/05/03)
 
Leonardo, only for those who supported by the SDKTools

DJPlaya 10-30-2016 12:59

Re: [NMRiH] Cyclop's beam (2016/05/03)
 
3 Attachment(s)
Reminds me of Evil Admin ^^

TF2 - Beam visable at wrong height without damage

Edit:
Made an Laser Pointer out of it and fixed the height
Code:

Vars:
sm_cyclop_version
sm_cyclop_default - 0 - Default client color preference (0 - 8)
sm_cyclop_alpha - 63 - Beam transparency (0-255)
Commands:
sm_cyclop/sm_ct - Fire a laser
(Sourcemod)sm_settings - Change the color

config>cfg\sourcemod\cyclop_beam.cfg
supportet translations>Englisch, Russia, German


PLTAT 01-30-2024 13:41

Re: [NMRiH] Cyclop's beam (2016/05/03)
 
I don't know how use this web.
english bad :(
---- ---- ---- ----
this is a good plugin
now 2024
maybe too low version
can you update?


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