[NMRiH] Cyclop's beam (2016/05/03)
2 Attachment(s)
Name: Cyclop's beam
Description: Creates a laser beam from the admin's eyes (as the Cyclops from the comic book X-Man) and allow to the all players to shove the zombies by pressing button Reload. Installation: Place compiled plugin (nmrih_cyclop.smx) into the plugins folder (../addons/sourcemod/plugins/). Place the translation file (nmrih_cyclop.phrases.txt) into the translations folder (../addons/sourcemod/translations/). CVars:
Commands: sm_cyclop, sm_ct - Toggle the beam |
Re: [NMRiH] Cyclop's beam (2016/05/03)
I enter !cyclop in chat.
Message displayed "[Cyclop] Beam enabled". and I can kill zombie(burn). But I can't see my beam. So I try sm_cyclop_default 0~8. But I still can't see beam... Why? |
Re: [NMRiH] Cyclop's beam (2016/05/03)
yomox9, use menu "!settings" for change color of Your beam
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Re: [NMRiH] Cyclop's beam (2016/05/03)
I could it. I should read carefully.Thank you~
This is funny idea plugin. My suggestion: ・Energy for Beam. e.g. 0~100 ・For create beam, need Full energy. e.g. 100 ・If create beam, Energy will be 0. ・Energy will be recovery at regular intervals. e.g. 10/sec ・Energy indicator e.g. "Energy 100" on screen bottom left ・When only press reload button + Attack button, crate beam ・Beam sound ・More thick beam |
Re: [NMRiH] Cyclop's beam (2016/05/03)
Could possibly be adapted for any game, I think.
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Re: [NMRiH] Cyclop's beam (2016/05/03)
Leonardo, only for those who supported by the SDKTools
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Re: [NMRiH] Cyclop's beam (2016/05/03)
3 Attachment(s)
Reminds me of Evil Admin ^^
TF2 - Beam visable at wrong height without damage Edit: Made an Laser Pointer out of it and fixed the height Code:
Vars: |
Re: [NMRiH] Cyclop's beam (2016/05/03)
I don't know how use this web.
english bad :( ---- ---- ---- ---- this is a good plugin now 2024 maybe too low version can you update? |
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