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-   -   [REQ] Human Extra Item: Flamethrower. (https://forums.alliedmods.net/showthread.php?t=79295)

Hammerfallerz 10-20-2008 12:44

[REQ] Human Extra Item: Flamethrower.
 
Ok, here's the idea :) I guess anyone has ever played War3FT and remembers Blood Mage's ultimate (flame thrower). I think following is a very good idea:

Make a flamethrower in extra items for humans only.

* Cvar for it's cost.
* Replaces knife (like bazooka).
* Model: v_egon, p_egon, w_egon (from HL, bazooka by default uses it (imho, rpg model is better for bazooka :P)).
* Radius just like BM's flame from War3FT.
* By default has 999/0 ammo and red number may not be more then 0, I'll explain the idea.
* Uses ammo really fast (all flamethrowers are losing napalm very fast :P), some kind of cvar would be nice.
* Deals damage just like flame nade (e.g. some ammount of damage every 0.2 sec, cvar would be nice) while shooting.
* Why 0 additional ammo: flamethrower regenerates main "clip" over time (it would be cool to have a cvar how many "ammo" it should regenerate every second). Cvar for DO regenerate or do NOT regenerate while player is NOT holding a flamethrower.
* May not be dropped after death/infection (dunno why, but humans are sometimes dropping bazooka :|) or at least it should be removed instanly after dropping.
* For 1 round only of course.
* Shoots until player releases fire button or clip ammo is less then X (for example 5) :)
* When player stops firing at zombie, zombie gets burned with normal flame nades damage (for example nade is dealing 10 damage every 0.2 seconds and flame thrower deals 25 damage every 0.2 seconds, so when flamethrower will stop his attack, zombie will be thrown in a original burning condition from flame nade). I really hope you got this idea.
* Ignores human/survivor, of course :)
* May NOT be bought (did I spelled that correctly?) by last human and survivor!
* Does NOT goes through walls etc (just like in War3FT)
* It CAN kill a zombie if he's receiving damage from thrower (napalm nade flame doesn't kills zombie).

I do realise how hard this extra item is and what kind of pawn skills it would take (if Mercylezz will create it personally, it would be awesome :)), but it will definetly add a lot of fun for ZP :) Can anyone make it?

ifx 10-20-2008 13:17

Re: [REQ] Human Extra Item: Flamethrower.
 
+1 to request

Fry! 10-20-2008 15:04

Re: [REQ] Human Extra Item: Flamethrower.
 
Yeah, probably I will continue this because I long time ago started to do and later stoped but I can do this too. :)

Hammerfallerz 10-29-2008 05:01

Re: [REQ] Human Extra Item: Flamethrower.
 
*bump* :oops:

Fry! 10-29-2008 05:45

Re: [REQ] Human Extra Item: Flamethrower.
 
Yea, I know I will do this but I still fix update my previous sub-plugins. Sorry... :(

Sn!ff3r 10-29-2008 06:08

Re: [REQ] Human Extra Item: Flamethrower.
 
Mhm :> maybe... anyway you must wait to weekend.

Fry! 10-29-2008 06:10

Re: [REQ] Human Extra Item: Flamethrower.
 
You will do this? o.0

Sn!ff3r 10-29-2008 14:15

Re: [REQ] Human Extra Item: Flamethrower.
 
Quote:

You will do this? o.0
Yeah, next easy thing, like antidote bomb.

Fry! 10-29-2008 14:49

Re: [REQ] Human Extra Item: Flamethrower.
 
Ok, you can do it but i will release it too...


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