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-   -   Development Roundup, We need you! (https://forums.alliedmods.net/showthread.php?t=310564)

Natsheh 01-10-2021 06:07

Re: Development Roundup, We need you!
 
Quote:

Originally Posted by fysiks (Post 2732035)
Why do you think that? Do you have an example of code that is broken because of this? Also, wouldn't that remove CSW_P228 and CSW_G3SG1 through CSW_VESTHELM? Note that it is defined the same way in the cstrike module.

Additionally, if you can show it's actually a bug, you should create an issue on GitHub if you believe there is a bug.

because first bit ( 1 << 0 ) is a none weapon ( not used )

#define CSW_NONE 0

also lets not consider the VESTHELM of being a weapon.

CSW_ALL_WEAPONS should be more correct holding this value 0x7FFFFFFE = which is 0111 1111 1111 1111 1111 1111 1111 1110 in bits

excluding the CSW_VEST, CSW_VESTHELM and excluding THE CSW_NONE which is 0


Code:
CSW_ALL_WEAPONS = ~( CSW_ALL_ARMORS| (1<<CSW_NONE) )

fysiks 01-10-2021 20:18

Re: Development Roundup, We need you!
 
Last night (this morning) I was tired and turns out I was thinking about thing 1 shift off. Therefore, I was wrong about the CSW_P228 part.

Also, "1<<CSW_VESTHELM" is not really valid because it tries to set the 33rd bit but there are only 32 bits in a cell in AMX Mod X. Therefore, 1<<CSW_VESTHELM is 0 and doesn't do anything for this bitsum. So, your original correction was wrong but this latest version is correct.

Quote:

Originally Posted by Natsheh (Post 2732041)
Code:
CSW_ALL_WEAPONS = ~( CSW_ALL_ARMORS| (1<<CSW_NONE) )

I'm currently struggling with understanding why these bit sums are defined at all, I don't see where they would be useful. In fact, I think they are misleading and should probably be removed entirely. If someone was to need something like this, they should use a switch.

Regardless, this discussion should be occurring in a GitHub issue, not here. Please create an issue on GitHub.

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Cristian505 05-15-2022 17:41

Re: Development Roundup, We need you!
 
Add a native or something to get client game resolution.

simanovich 05-21-2022 05:02

Re: Development Roundup, We need you!
 
Quote:

Originally Posted by Cristian505 (Post 2779503)
Add a native or something to get client game resolution.

That's impossible, as this information never sended to the server in the first place.

Celena Luna 01-23-2023 14:28

Re: Development Roundup, We need you!
 
I can't log in to bug report so I just gonna report it here:
In version 1.9, get_cvar_num can't get cl_righthand cvar, it always return as 0

fysiks 01-23-2023 23:42

Re: Development Roundup, We need you!
 
Quote:

Originally Posted by Celena Luna (Post 2797831)
I can't log in to bug report so I just gonna report it here:
In version 1.9, get_cvar_num can't get cl_righthand cvar, it always return as 0

  1. Bugs are reported on GitHub now.
  2. get_cvar_*() functions only get server cvar values.

+ARUKARI- 01-24-2023 03:32

Re: Development Roundup, We need you!
 
Quote:

Originally Posted by Celena Luna (Post 2797831)
I can't log in to bug report so I just gonna report it here:
In version 1.9, get_cvar_num can't get cl_righthand cvar, it always return as 0

Can this work?
http://www.amxmodx.org/doc/index.htm...lient_cvar.htm

hkgd 07-09-2023 01:53

Re: Development Roundup, We need you!
 
https://cloud.mail.ru/public/vvgE/89VJsDz4w

Primrose44 02-02-2024 06:34

Re: Development Roundup, We need you!
 
Quote:

Originally Posted by Arkshine (Post 2614531)
You have tools for the INI, SMC and lately JSON formats. I'm pretty sure you can do things with one of them.

Hats off Arkashine! That's quite commendable.


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