Regamedll_CS, Reverse-engineered mod CS
Hi.
I started reversing. This project is created on the ReHLDS basis Source code | Project on GitHub Current status:
How to install it? All you have to do is to download binaries and replace original mp.dll/cs.so Compiled binaries are available here. Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
Warning! Regamedll_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with Regamedll_CS The project specifically created for this purposes:
Thanks to the 'black box testing' the quality of the code is much higher comparing to other reverse-engineered libraries. |
Re: Regamedll_CS, Reverse-engineered mod CS
I don't get it. This is for clients?
|
Re: Regamedll_CS, Reverse-engineered mod CS
Quote:
|
Re: Regamedll_CS, Reverse-engineered mod CS
Another CSSDK project, keep it up and don't give up. I like to see this project successful. :up:
|
Re: Regamedll_CS, Reverse-engineered mod CS
for information
now the process reverse-engineered was finished for mod CS 1.6 and compiled the binary mp.dll/cs.so here. Planned Works
For all who want to join beta testing is welcome. |
Re: Regamedll_CS, Reverse-engineered mod CS
Quote:
|
Re: Regamedll_CS, Reverse-engineered mod CS
Quote:
|
Re: Regamedll_CS, Reverse-engineered mod CS
Good job, slLent. Nice to see such project is better handled than my shitty attempt.
|
Re: Regamedll_CS, Reverse-engineered mod CS
Installed latest pure version on HLDS + Metamod 1.20 + AmxModx v1.8.2 (standard package without any additional plugins). Server crashes when I trying to connect to my server, but works without amxmodx.
|
Re: Regamedll_CS, Reverse-engineered mod CS
Quote:
|
All times are GMT -4. The time now is 14:39. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.